However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Check out how this page has evolved in the past. So I checked to see if I had unattuned it accidently but it is attuned. He carries a giant-sized. Append content without editing the whole page source. Recently returned to D&D after 20+ years. Yes, you are both correct. Thanks for stickin' with me on this! This site works best with JavaScript enabled. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. They also help us understand how our site is being used. Edit your copy of the staff and then expand the spells section, scroll down to Fireball and edit that. Staff of Power. The staff of power is a staff of striking, staff of the woodlands, and weaker staff of the magi all in one. I am a gnome wizard who weighs 30 pounds, so I can use the staff to cast enlarge/reduce and reduce myself to 3.75 pounds, then I can cast mage hand, which can pick me up and carry me around because I now weigh less than 10 pounds. Click the link to learn more. If a magic item wants you to expend a spell slot, it would specifically say "You may expend a spell slot to". Thanks in advance My DM thought of those things too, so most of the time I give most of my stuff to my friends and have the mage hand carry an object that I am holding on to. I hadn't thought about that in the case of Shield. Is it supposed to be upcasted at 7th level? Counterspell would definitely be made useless but you could still get some use out of Shield. Staff of Fire - Magic Items Please enable JavaScript to get the best experience from this site. And even then, it's iffy, as themage handspell description states that the hand can carry items, not creatures. The shield spell is a reaction. Staff of the Magi - Homebrew and Hexblade bug That may be a new bug, because I have not experienced that problem in the past. Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. Its a quest in of itself that makes the end result worth it. Warding, This item seems to have a Bug when expanding it in the Character Builder's "Add Item" Submenu of the #/Equipment/Manage Page (reproducible if you actually need the Code Block, it happens with the Quarterstaff of Flames as well), Really cool staff but what would the cost be. given that the retributive strike is not activated whenever the staff strikes a solid surface (or it would do so if you used it to attack an enemy, or used it as a walking stick), I would say that throwing it would not activate the strike, you would just be throwing the staff (which doesn't have the thrown property BTW, so I doubt you could throw it hard enough to break it anyway). Combat Example from a staff of defense (from Lost Mine of Phandelver): "The staff has 10 charges, which are used to fuel the spells within it. If you all have some suggestions i would be most grateful to hear them. Wiki Le Monde des Royaumes Oublis (French), Neverwinter Nights: Tyrants of the Moonsea, Tales from Candlekeep: Tomb of Annihilation, Forgotten Realms Campaign Setting 3rd edition, Do Not Sell or Share My Personal Information. The "you" in there is the attuned owner. Anybody know if I'm totally missing something here? While you hold it, you gain a +2 bonus to spell attack rolls. If you expend the last charge, roll a d20. Is conjure elemental supposed to have the extra cost? It was there, then it wasn't. On the item this is what I now see- notice no fireball as an option. I've done some testing and it is a bad interaction with the Necklace of Fireballs, presumably because they both create a Fireball spell entry that uses charges. You can adjust or disable it under Page Settings. Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. My thoughts on this is to make it a quest to recover components, favors and gold to have one made but i am fuzzy on what components i should require. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Creative Commons Attribution-ShareAlike 3.0 License. Monstrous Compendium Vol 3: Minecraft Creatures, Helpful rewriter of Japanese->English translation and delver into software codebases, See My Youtube Videos for Tips & Tricks using D&D Beyond, https://www.dndbeyond.com/profile/xirestra/characters/33514796. Could you use Bigby's Hand, or Telekinesis, or some other means of moving the staff far enough away from you (more than 30 feet) that you won't take any damage from the Retributive Strike? This site works best with JavaScript enabled. General Wikidot.com documentation and help section. (for any spell not just fire). It's meant to be cast at that level. [1], Generally, a staff of the magi was a long wooden staff encased in iron and inscribed with magical sigils and runes. If your not the class the the item requires then you cannot attune to it. I have this too. Thanks for the response! That is ungodly powerful. The staff regains 4d6 + 2 expended charges . As anything other than a normal non magic quarterstaff. The, Keen Smell. We have updated our privacy policy. After you have made sure that all of the spells are set correctly you MUST re-save the entire magic item using the main [SAVE CHANGES] button under Basic Information so the system can recognize it. Is it possible to get the staffs charged lower than they are? Please enable JavaScript to get the best experience from this site. Detection That is part of the double edge sword of items. Nope, it's the original. One of my players can't see the fireball spell on their staff of the magi anymore, it also doesn't show up in their spell list from the staff. In addition, you can use your reaction when another creature casts a spell that targets only you. Click the link to learn more. The staff has 50 charges for the following properties. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. [1], Other versions of the staff could cast spells by spending different number of charges. This site works best with JavaScript enabled. 2023 Wizards. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. The Forgotten One. It regains 4d6 + 2 expended charges daily at dawn. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). with it. Click here to toggle editing of individual sections of the page (if possible). If you fail to avoid the effect, you take force damage equal to 16 the number of charges in the staff. I think RAI is to break it while holding it, but it is not required by a strict RAW interpretation, and there is enough wiggle room in the rules to allow throwing it (the rules say you have a 50% chance to instantly travel somewhere, avoiding the explosion, and then say "if you fail to avoid the effect", and not "otherwise", which allows for a third outcome: you don't travel anywhere, but still avoid the effect, by, for example, not being within 30' of it when it explodes, or maybe by a Contingency). Spells. This site works best with JavaScript enabled. What happens if you unequip the Necklace? I don't know how this is very rare. Keep in mind, the weight of the gear you're carrying must also be taken into account. Control Breaking it over your knee will, and so will breaking it against a solid surface. In addition, the Staff of Power has more charges and has a wider variety of spells. Is my interpretation correct? Staff, legendary (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Click the link to learn more. 2023 Wizards. ", Ordinarily, a spell slot is used anytime a spell is cast and this description does not say that general rule does not apply. Every other creature in the area must make a DC 17 Dexterity saving throw. So, if a character holding a staff of defense casts mage armor, that character expends a spell slot. ", "Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. 201" - It should actually say "Dungeon Master's Guide, pg. Staff of the Magi VS Rod of Absorption Notes: Bonus: Spell Attacks, Advantage: Saving Throws, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Detection, Combat, Deception, Warding, Item Tags: Spell Absorption. And also makes the wizard a target because alot of people are going to know what you are up to. It's not even RAI, it's RAW: ""You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike." Staff of the Magi does the absorption thing for defence, has a ton of utility, and, although you need to make sure it does not over-absorb, does not lose its absorption property if it ever reaches cap. You expend charges from the staff, not the character's spell slots. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). I just noticed that the charge cost for conjure elemental (a 5th level spell) is 7, but for all the other spells the cost is equal to the level of the spell. Contingency can work: Invulnerability triggered by youraiming the staff towards a surface, or raising it above your knee as it to break it. 2023 Wizards. So, RAW, yes it should be cast as an action .. but also RAW, the spell itself, can't be cast as an action. Sure, fire is a fairly common damage type, and it offers fire resistance. Or would the user still need thespells own required casting time to be able to cast those spells? Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Edit2: Also, reload the page after removing the item. The staff has 10 charges for the following properties. While holding it, you gain a +2 bonus to spell attack rolls. [1] Other versions allowed unlimited casting of arcane lock, enlarge/reduce, and protection from evil and good. We have updated our privacy policy. 1. Staff of the Woodlands - Magic Items Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. View wiki source for this page without editing. Their normal fireball spell is just fine, so I assume the problem is with the staff? It regains 4d6 + 2 expended charges daily . You're talking about the most powerful staff a wizard can have outside of an artifact. Monstrous Compendium Vol 3: Minecraft Creatures, charges for the following properties. On a successful save, a creature takes half as much damage. We have updated our privacy policy. I agree with MellieDM. Retributive Strike. Magic Staffs and Spell Slots - Rules & Game Mechanics Each time a creature other than Acererak expends any of the staff's charges, there is a 50 percent chance that the life force tries to possess the . Example: The Staff of Defense from Lost Mines of Phandelver, "The staff has 10 charges, which are used to fuel the spells within it. Considering that the spells cost charges equal to their base level, does that mean that you could spend more charges to cast it at a higher level?