This is a huge increase even at later levels, and for Rogues who specialize in getting and keeping advantage the -5 to hit is hardly ever that bad. This amazing feat grants 3 luck points that you can use to roll an additional d20 on an ability check, an attack, or a saving throw. The Best Rogue Feats: D&D 5e Roguish Secrets - Flutes Loot I have to keep it as a niche feat for that reason. Reading lips will allow you to keep your distance. Heavy two-handed weapons are already some of the most damaging weapons in the game, but Great Weapon Master ramps their threat up significantly. However, it's one of the best utility feats in all of D&D 5e. Its really amazing what just a pinch of magic can do for a martial class. DnD 5e: The Best Death Domain Cleric Build Using that ability to also reposition yourself in an enemy camp before a battle can be devastatingly effective, not to mention some good roleplay opportunities. Best Rogue 5e races. Dual Wielder does allow you to do the things you described. Your partys Cleric will have better things to concentrate on when you leave the baby levels, so pick up Bless/Heroism as an easy spell to buff your party. The most notable feature of Polearm Master, however, is the ability to strike at anyone who enters the character's reach. I will say however, there is an argument for a spell like Bless or other concentration spells. Permanent free non-detection is amazing on a stealthy character, the other spells are useful too. Best Feats for Mastermind Rogue 5e. Should I get Alert or Mobile to help the group stay alive? Grab a quick stat treat, then gain Invisibility and your choice of a necromancy/illusion spell (I recommend Disguise Self or Silent Image). The DnD 5e Rogue Guide | Arcane Eye - The Dungeons and Dragons 5e Blog Surprised? There are level-one spells that will be useful to you as well, such as Disguise Self, Feather Fall, Find Familiar, and Absorb Elements (to name a few). Saving throws are a big part of survival in D&D 5e, and they see a lot of use both in and out of combat. You get two Skill proficiencies that line up perfectly with how a Rogue plays. They dont want to be sitting ducks in the middle of a fray. Phantom Rogue 5e Guide: The Shadow of Death - Explore DnD The help action as a bonus action. Many players focus on this feats ability to stop a foe in its tracks, but Rogues gain additional benefits. Ritual Caster (Lv 10): Im a big fan of this feat for all Rogues because of the massive amount of potential options that it presents, especially if you have easy access to ritual spells to copy down. Mobile will probably make you move faster than they do, so theyll have to consider how to catch up with you, perhaps by dashing and forfeiting an attack, but youll always stay ahead of them with Mobile and Cunning Action. When a player multiclasses, the spellcasting abilities are dependent on the two classes. Mounted combat isn't conducive to every campaign. Creating a powerful Phantom Rogue? : r/3d6 - Reddit This versatility lets almost any character fill holes in their loadout. Setting aside that some of the most powerful spells in the game are first-level enchantment spells, the misty step is incredibly strong on a rogue. Assassin Rogues can really benefit from this as they allow the party to Stealth well. Plus, you can gain a stat point. You significantly increase your damage by taking 3-5 levels of BM Fighter for the Riposte manoeuvre (which lets you Sneak Attack twice per round) and potentially Extra Attack. Most D&D fights come down to reducing the other side's hit points. This allows them to spring to their feet after being healed and renter the fray immediately. Few builds are better at locking enemies down than those that combine the two feats. Great Weapon Master is one of the best feats in 5e because of how much more lethal it makes a melee fighter. Nothing. Perhaps the most useful feature, however, is advantage on attack rolls against creatures smaller than their mount. d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc.and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found atwww.wizards.com/d20. Rogues start with proficiency in Dexterity and Intelligence saving throws, and they later gain proficiency with Wisdom saving throws thanks to their Slippery Mind feature at level fifteen. While it isnt the most exciting feat for many players, personally I love this feat and not just when playing a bard. Or to borrow/paraphrase from a Dragon Ball Z reference: You go from Skill Monkey to Super Skill Monkey. This feature is limited to once per rest per character. Its probably worth highlighting wood elves in the Elven Accuracy section, Mask of the Wild synergizes really well.I like Healer on a Thief, Fast Hands allows it to be used on a bonus action.Svirfneblin Magic is another great racial feat. RELATED: The +10 bonus to damage rolls provided by this feat is huge, even at later levels. The second attack from the bonus action can potentially trigger sneak attack if the main hand misses. The ability to not reveal my position due to a missed attack is ever so helpful, in my estimation. Take character level 3-5 as Inquisitive Rogue, maybe push it to 6 for Rogue 4 if you need . So everybody say it with me now, Bond. Fire is already the most prolific damage type in 5e's spells. Being able to leap, climb, and run to reach any location is useful on almost any character, especially at low levels when mobility spells are few and far between. A flicker of shadow. More combat-focused heroes will enjoy being able to stand with only five feet of their movement. Mostly youre just saving to take half damage, and by this level we already take half damage anyway. However, they're also few in number. He looks left, then right. Ill add this information to my article. No more, no less. This provides a cool alternative way for your character to gain power without leveling up or gaining magic items. It depends on the style of your game. We and our partners use cookies to Store and/or access information on a device. Gift of the Metallic Dragon is also worth considering, but creatures have so many attacks at this level that negating one or two just isnt that impactful. Additionally, Wood Elves make great Rogues already since they can easily hide with Mask of the Wild, so youre likely to pick Elf as your race anyway! To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. . NEXT: 10 Best Magic Items In Published D&D Campaigns, Ranked, The Villain Of Across The Spider-Verse Isn't Who You Think It Is, D&D: 5 Easiest (& 5 Hardest) Premade Campaigns for New DMs, The 12 Best Uncommon Magic Items In D&D 5e, a barbarian's advantage on Strength rolls, 15 Best Magic Items For Sorcerers In D&D 5e, D&D: 10 Best Magic Items For Artificers In 5e, Ranked, 10 Best Magic Items In Published D&D Campaigns, Ranked, Expanded spell options without requiring multiclassing, Provides proficiency in a saving throw of the player's choice, Increases the ability score associated with the saving throw, Grants additional benefits while not losing out on an ability score boost, Lets non-monks deal serviceable unarmed damage, Prevents a character from ever being without a weapon, A -5 penalty to hit with heavy weapons in exchange for a +10 bonus to damage, Bonus action attacks following a critical hit or lethal blow, Gives a character access to an under-utilized weapon, Helps facilitate a classic fighting archetype, Increased versatility for characters who like to be in and out of melee range, Lets any character serve as the party sentry, Can be selected more than once for more well-rounded builds, Stops ranged attacks at long range being made at disadvantage, Lets players take -5 to hit in exchange for +10 damage, Gives an additional two hit points on every level up, Applies to previous levels, potentially providing a large number of hit points at once, Helps maintain concentration for any kind of caster, Allows armored casters to use somatic spells freely, Allows a character to run and climb with ease, Helps keep up ability score increases in addition to other effects, Allows a non-magical character to serve as the party healer, Saves money on potions in the early levels, Allows any character to defend their allies, Lets a melee character lock down enemies almost at will, Grants attack reactions and bonus actions, Part of a nearly broken combo with Sentinel, Helps enable a classic fighting archetype, Lets characters cast the ritual spells of a class, Characters can find more ritual spells and add them to the list they can cast, Gives any character useful utility spellcasting, Improves speed, great for slow and already fast characters alike, Lets a character get into or out of melee with ease, Access to powerful spells without the need for a spell slot, Grants non-caster classes extra options in and out of combat. Just like Uncanny Dodge, Defensive Duelist is best against a single enemy because hoards would get many attacks against your once-per-round reaction. Getting access to more spells is always powerful in D&D, and this pair of feats is one of the best ways to do so. In other words, you can use your offhand attack as a backup plan to hopefully get your Sneak Attack and maybe boost your damage output very slightly if both attacks hit. Particularly useful for Arcane Trickster, this feat gives a mental stat boost in addition to Misty Step and a spell of choice from the schools of divination or enchantment. The observant feat pairs well with expertise in the Investigation or Perception skills, which is great for Inquisitive Rogues playing the detective type. The already stealthy rogue is a nightmare to perceive in normal conditions. Rogue is such a fun class, and its one that can create so many amazing multiclass possibilities, as well. Phantom Rogue Guide Dungeons and Dragons 5e - YouTube Being able to bind a creature with Hold Monster as a reaction can be an extremely powerful combat trick for locking down mobile foes. Choosing the Resilient feat will allow you a fourth saving throw proficiency, for which I recommend Constitution. Number 5 - Thief Also, a Phantom Rogue on a Phantom Steed is just too perfect. At the (optional) cost of -5 to any long-ranged attack you do, you can add 10 to the damage dealt on a hit. Mending can seal contraband items in a container by breaking the container and then Mending it shut with the hidden item. It also applies retroactively to levels where the character didn't have Tough. Picking the Sentinel feat sets the character up to serve as the party's tank. Youll usually be limited to Sneak Attack once per round unless you can make an opportunity attack or otherwise attack as a reaction. Should I be more of a melee fighter or ranged? A solid choice for a Rogue to gain magical tricks. Youll become a mages worst nightmare when you get up in their face. The inability to be surprised means youll always have a turn during a surprise round even if the party is ambushed, and enemies who are invisible dont get advantage when attacking you, providing that crucial 6th sense rogues need to slip out of the noose once again. DEX contributes to a number of skills that are useful to both classes, like Acrobatics, Sleight of Hand and Stealth. At level 3, it will frequently feel like your entire subclass is an extra skill proficiency and 4d6 total extra damage spread throughout the day. What do you think of taking Fighting Initiate for Archery or Blind Fighting? Top 20 Feats In D&D 5e, Ranked - CBR When I play a Rogue, Im banking on getting that Sneak Attack damage. While youre adept at avoiding damage from AOE damage that involves a Dexterity saving throw, youre still susceptible to damage from other saving throws like Constitution. However, the Healer feat allows the user to use a healer's kit to heal party members more proactively. Gift of Alacrity isnt as reliable as Alert, but the other benefits may be worth it to you if you only want Alert for its +5 to Initiative. Resilient (Lv 12): This is rough. Best 5E Feats for Rogues - Assorted Meeples It all comes together to form a relatively effective skirmisher, and keeping ourselves out of melee is very important. It can be equally valuable on a character with an otherwise terrible initiative score. Now, because of the prerequisite of needing to be a spellcaster or have the pact magic option, a rogue must either: So this is a feat for Arcane Tricksters, and not for your pure alleyway rogue, but if you want to add some unexpected pop to the Arcane Trickster, this feat is an amazingly sneaky way to do it. Besides boosting Charisma or Intelligence, Flames of Phlegethos helps ensure the user never rolls minimum damage on their fire damage attacks. There are other feats that seem much better to take if youre dishing out ranged damage. Both of these feats are great options for characters who just need one more skill to feel right. The extra movement speed helps with this along with our ability to escape melee more easily. Theyre all viable options to help supplement your 5E rogue built. Get a fighting style! Game Design: . What feats & race would work best as a phantom rogue? It eliminates the need to spend time reloading, allowing a character to make their full number of attacks each turn. DnD 5e - Classes. Power: . So many good choices. Pictured from left to right: Phil, Braden, Brownie the bear, Callahan, Shane. d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc.and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found atwww.wizards.com/d20. DnD Rogue 5e class guide 2023 | Wargamer Thanks! 15. This can be used to great effect on an already dextrous character to ensure they always go first. Given this versatility, it's befitting to review which feats would be best for different types of Rogue characters. Would mobile or resilient (to get wisdom saves) be the best first feat? It's one of D&D 5e's best feats for any build in the game. How to Build a Phantom Rogue : r/3d6 - Reddit They are both Dexterity-based combatants who prefer to hit and run. This could be a hand crossbow, a thrown dagger, a sling the rogue doesnt have to do a ranger impersonation to make this feat work and considering that sneak attack. When invisible on top of it, forget about it. How to Build DnD's Most Powerful Bard/Rogue Multiclass - CBR I didnt previously bother mentioning this feat, but there were enough eyebrows raised about its absence that I knew I needed to explain myself. Fighters, paladins, and barbarians all benefit hugely, especially if they have a way to boost their accuracy. Most characters looking for a ranged weapon in D&D immediately reach for a bow, but Crossbow Expert helps even the playing field. Magic Initiate (Lv 10): We probably either chose Find Familiar or Shield as our restriction free pick at level 3, and this can give us the other option plus some more utility cantrips. We're glad you're checking out our website, please feel free to look around as much as you want as we start this awesome journey. On top of that, characters can take an accuracy penalty for significantly more damage. Creative Commons Attribution-Share Alike 3.0 License, The Best Feats for Rogues: D&D 5e Roguish Secrets. Alert is perfect for any party whose DM likes to ambush them at every opportunity. Great Weapon Master is one of the best feats in 5e because of how much more lethal it makes a melee fighter. Other classes rack up more attacks for more instances of +10 damage, and theyre not reliant on a once-per-turn damage boost like Sneak Attack. Rogue is one of the most diverse classes in Dungeons and Dragons, offering a mix of out-of-combat skill options and damage-dealing power. The bonus damage is nice, but discouraging pursuit is even nicer. This makes feat selection really important, as we need good ones in the early levels to make up for our lacking subclass abilities. There are too many conditions for this to be a good feat. So, how does D&D's take on this trope hold up? While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. Lets jump in! Furthermore, they can make long jumps with shorter run-ups. Im really fond of Magic Initiate for Booming Blade, especially for a Swashbuckler Rogue with a decent CHA bonus, because Alert becomes unnecessary (or at least something that can be delayed until later in your career, and Mobile becomes something you only want if youre desperate for 10 extra feet of movement. RELATED: D&D: 10 Best 5e Magic Items For Druids. Lucky can even be used on attacks made against the character, helping them avoid nearly certain death. An example of data being processed may be a unique identifier stored in a cookie. Phantom 5E Guide | Rogue Subclass from Tasha's Cauldron The Rogues Most Powerful Feats: DnD 5e Guide - Black Citadel RPG Given this versatility, its befitting to review which feats would be best for different types of Rogue characters. Skulker allows you to hide in dim light (light obscurement), so its pretty good if youre group style matches Skulkers benefits. Tabletop RPGVideo GamesBoard GamesMagic: The Gathering, https://www.pinterest.com/pin/395261304792845799/, Shadow Touched is one of my favorite feats. It grants access to the second-level spell Misty Step along with any one enchantment or divination . They have to rely on their ability score modifier alone which often won't be enough in the later levels of the game. Make sure you have advantage or an ally by the same target or your attacks wont qualify for Sneak Attack! Our paladin is the only one who can safely stay in melee. Each feat grants a predetermined spell, Misty Step for Fey Touched and Invisibility for Shadow Touched. I updated the article to point them out, and I linked to your YouTube channel to say thank you for taking the time to read and comment. If youre not into that, you can roll the dice to see if you can get a foe to fail a saving throw from Bane, Tashas Hideous Laughter, Compelled Duel, Command, or Charm Person. Rogue: Phantom - DND 5th Edition I have an Arcane Trickster rogue character (which I havent played yet) that uses primarily ranged attacks. You might even prefer this feat over Alert because you get a stat boost and Misty Step. They give powerful and wide-ranging features unlike anything seen in any of 5e's classes or subclasses. As such, most characters want to keep their hit points as high as possible. Being able to strike a creature and rush out of the way is extremely powerful. Fey Touched is more useful to an Arcane Trickster than a conventional rogue, but dont sleep on a single Misty Step and one other carefully chosen spell per long rest it can be devastatingly effective. Positioning is important for Rogues because if you can get to a good spot on the battlefield where you wont have to move again for a while, you can use Steady Aim (important new Rogue feature from Tashas Cauldron of Everything) to gain advantage on your next attack on your turn (crossbow). Im building a 1 hexblade / x swashbuckler Autumn Eladrin and go with elven accuracy and Lucky to land those deadly crits The hexblade just gives so much to the swashbuckler. Why Changeling Is The Best Race For a Phantom Rogue While the Reborn race from Van Richten's Guide to Ravenloft seems well-suited to the moody tone of the Phantom, there's overlap between the Reborn's Deathless Nature feature and the Phantom's soul trinkets. It does not give you the Fighting Style Two-Weapon Fighting, so youre bonus action attack still wont add your attack modifier as damage (Rogues dont get Fighting Styles). Purple is S Tier. Hi Tadeu, two-weapon fighting is a sub-optimal mechanic in D&D 5e. With duel wielder you can get two rapiers, adding more damage as well as a +1 to your AC. Rolling more d20s leads to more chances to crit. Lucky is applicable in basically every situation, from trying to fix a missed attack to fishing for success on an important skill check. The classic "stab and shoot" build for a rogue relies on this feat to be functional, and it's well worth taking. rules well enough. . One of the biggest limiting factors on ranged attacks, however, is a battlefield full of covering terrain. Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. I try to bring something fresh to my recommendations in addition to what has proven to be effective.Sharpshooter is pretty much always great or ok for a ranged weapon character, but I dont recommend it for a Rogue. This feat can help a tanky character broaden their defenses, or ensure a more fragile caster has a little more survivability. Magic Initiate and Actor look super fun, but whats best for our group? Skill Expert is a little better than prodigy, a racial feat from Xanathars that also grants a bonus to one of your ability scores and isnt locked to humans, half-elfs, and half-orcs. In other words, any method you have to use your reaction to make an attack on someone elses turn could potentially double your damage output. If youd like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon. This plus Sharpshooter at level 4 will keep our damage relevant, and help us stay away from enemies, improving our survivability. They also give a choice of another spell from some set schools of magic. Guide To Rogue Feats In 5e DnD | Dungeon Mastering Best Feats for Swashbuckler Rogue 5e Caverns & Creatures I wanted to ask why the duel wielded feat isnt a good idea. Widely regarded as powerful in some way, useful, highly effective. If youre looking for a feat that will make rogues even better at what theyre already good at, look no further! Archery FS isnt horrible, but its outclassed. The shove ability can allow you to bonus action disengage from up to one enemy each turn, although Rogues can already do that for free which makes this particular ability a little less appealing for disengagement. by Prince Phantom. Dungeons and Dragons 5th Edition. . This feat gives you an extensive list of proficiencies and an attribute point to boot. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. If you had a 20 in Dex and wanted Archery for improved accuracy, its still only +2. Urchin. Feats are powerful customizations for any character. The sheer versatility of Lucky is what makes it so good. Those rituals can reinvent how you play. Youll also avoid being surprised yourself. Hey,How about Fighting Initiate for Two Weapon Fighting ? Rogues already have impressive skill checks thanks to Expertise, so gaining additional skills can enable a skilled build. Key Info Up Front Phantom Rogue Overview Ability Scores Backgrounds Charlatan (Player's Handbook) Keep in mind the Rogue already has many uses for its bonus action, so dont feel like you need to use two weapons to attack all the time.I absolutely recommend increasing your Dexterity instead of taking feats for two-weapon fighting. DnD 5e - Rogue Subclass Breakdown | RPGBOT RELATED: D&D: 10 Best Magic Items For Artificers In 5e, Ranked. Wield two weapons better, have a higher defense, or grab archery to become a terror from a distance. Tough provides a character with two additional hit points per level, making it as effective in boosting hit points as four additional points in Constitution. Adding a sneak attack on top of all that damage can easily turn any Rogue into a nuclear weapon, and Assassins into, like, a double nuclear weapon or something. These feats can define a Rogues playstyle, so I dont recommend choosing only from the best list. Great for boosting your Dexterity by one while giving you a potential damage boost for your weapon. Even if youre not an Arcane Trickster, you could learn Booming Blade from the Magic Initiate feat or by multiclassing.