0 Neovalen Mod Author 5.6k 37 I want to remove it but there isn't just an .esp file I can uncheck, it replaced all the meshes . XMPSSE's MCM offers weapon carry styles. They simply disappear, float in mid-air or are simply not retrievable even if when they remain visible. I was about to give up on the whole sodding thing when I came across your post, and blimey if it wasn't just in time after scrolling my way through DSR topics all on the same issue with Skyproc patching. You currently have javascript disabled. Extract archive into Skyrim Special Edition Data folder, enable mod. I recently downloaded a mod that replaces the meshes, textures and animations in skyrim that makes it so ALL weapons are on the back. Things go missing from their weapon racks. When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon still appears at the default location. are you able to make it so you can choose to have it on your back instead of it automatic. One has an Ancient Nord Battleaxe stuck on it (nothing when I move the cursor over it) and one is simply empty and I'm not able to place anything on it. Screenshot of the Week #95 - Shiny things! Welcome to /r/SkyrimMods! I also use better shaped weapons, maybe that has something to do with it? This is what I know. 3 Answers Sorted by: 3 Try un-equipping your weapon and then re-equipping it from your inventory. #1 DrNewcenstein Apr 15, 2019 @ 4:33am Don't use the vanilla player homes for that reason. I will include everything I did below in case anyone is having trouble, I basically troubleshooted -everything- before figuring it out, which makes me feel silly. Immersive Weapons / Weapons of the third Era -- Daedric (Antique) Sword, Skyrim Special Edition Mod Troubleshooting. I have used several different XPMS skeletons, including the one recommended AND another one that I know works. What can I do to correct the animation so that I am holding my weapon? I'm not using 3.4 due to crashing issues, and SAM is up in the air as VectorPlexus returned and is having his coding returned from HoT. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Ah yes, and you need the meshes for immersive weapons too. Vacka 5 years ago #1 For a male character, thx Red_Baron07 5 years ago #2 Try WOH master. PS> you can also adjust the size of weapons when carried and used in racemenu (see body scales), I mentioned YY Zweihander, bcz that's the way to carry a heavy weapon like that, it's impossible to carry a two handed sword on your hip. I have selected only ONE sword animation from IA. Look no further! Please re-enable javascript to access full functionality. +GalexPk Reinstalled HDT Equipment and used well fitted sling. this might or might not work (been a while since I played) but I think that if you open the console, click on the weapon rack with a left mouse click and type "recycleactor", then close the console and try again, it may help. "The Witcher 3" Next-Gen update announced, will have RTGI, RTAO and Ultra+ Settings on PC, PC keeps powering off and back on after interrupting a reset (windows). I downlaoded the file and copied it to the SSE mods folder. You are using an out of date browser. Look at the DSR File Section or the Immersive Weapon File Section to get them. You can use Simple Dual Sheath though, it works fine. You need to be a member in order to leave a comment. #2 Anonymous Toxicity Apr 15, 2019 @ 9:27am Originally posted by DrNewcenstein: Get a mod home with weapon displays like Quintower Manor. I successfully ran the Dual Sheath Redux Patch.jar with no issues. I guess it has. Hope this helps some of you. If I can adjust idle animation when carrying a twohanded weapon and change it I could do that, not sure where to find it tho, and just exchange YYZweihander to overwrite standard two handed sheathed animation when running/walking peacefully, Community Forum Software by IP.BoardLicensed to: Nexus Mods. Halde oki had this same problem it's caused by a mod which presents cooler battle animations,and a new battle stance.remove this mod and any other interfering mod.there is also a small pack i can give you to make skyrim gaming faster,i donno where i can upload it for you. Pros and cons of "anything-can-happen" UB versus allowing particular deviations from sequential progran execution, Noob Question: How can I write bulk, monolayer and bilayer structure in input file for visualizing it. XP32 Maximum Skeleton Extended Problem. This is a DLL that requires SKSE, Address Library and XP32 Maximum Skeleton Special Extended - XPMSSE that are already included in the guide. Several functions may not work. @eknjack This is already a purely client sided script. Hoamaii Posted 09 July 2012 - 03:56 pm Resident poster Premium Member 3,225 posts Yeah, you're right about this: it is a common problem with all racks and plaques, Vanilla or not. How does this work if you have multiple guns? This technique will not fix swim states, and may actually break them. For more information, please see our @DazPlayzzz Ah I see. Back to top #2 Shevyi Okay, after much irritation, it seems that there's an issue with weapon types. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. it worked, I uninstalled hdt equipment, couldn't be bothered with it. Book on a couple found frozen in ice by a doctor/scientist comes back to life. New comments cannot be posted and votes cannot be cast. In the vast majority of situations, this will completely fix the problem, because it puts the player into a ragdoll state and cancels any ongoing animations. I'm sure there's a pleathora of purely cosmetic solutions, but nothing that'll actually force the draw from the back without changing the class of weapon. May 22, 2012. When using DSR, my left hand sword wont show up on my back. I'll look into your link, and do a clean install as a last resort, cause I have at least 30 other mods (mostly just HD texture stuff) Thanks for the help! Community Forum Software by IP.BoardLicensed to: Nexus Mods. #5 smr1957 Aug 10, 2018 @ 12:57pm Never could have imagined that particular mod/modset would cause compatibility problems. Community Forum Software by IP.BoardLicensed to: Nexus Mods. SetObjectiveCompleted not working while completing the "Blood on the Ice" quest, Skyrim Battle for Windhelm - Not Starting, I cannot brawl properly against Chief Mauhulakh. Do you have any mods installed, what platform are you playing on, does your PC meet the minimum system requirements? This should fix the animation. If you want to sheath swords on back, you'll have to install XP32 Maximum Skeleton Extended instead of XP32 Maximum Skeleton, reinstall Dual Sheath Redux with "Do you use a swords on back skeleton" set to YES, re-run the Dual Sheath Redux Patcher, and re-run Generate FNIS For Users to regenerate all the animations. Don't use that, the mod is highly outdated and there are better alternatives out there like Immersive . :). As title says. I dont know if I did something wrong, or if the game just hates me. Why do I only find two-handed magical weapons? E) You need to know the name of the Trigger var. Learn more about Stack Overflow the company, and our products. U need immersive animation SE and Swords On Back (for Cloaks) Oldrim. Requiem doesn't allow armor equipping in combat by default, when I go to sheath while in combat it says "cannot equip armor right now" or something similar. If you have a save from before they were broken, try this: I have no save for the plaques, but I do have one back from when the rack was still working. I have a clean STEP installation, and the weapons only sheath on the left side, as in back in Vanilla before mods days. Use command PRID objectID5. In other words, close the crafting menu, stand up from the chair, etc., so that your character moves normally when you hit the WASD keys (or manipulate the joystick on your gamepad). I've tried scaling down my toon's Samson and weapon scaling via RM. does using this fix then destroy the other mod "devious mod" capability of running correctly? Several functions may not work. As title says. However, you should consider the following caveats: Non-PC players can probably get away with saving and reloading the game, but you might need to completely exit the game (or restart the console) as well, because animation state might persist over a save/load. This includes the Hearthfires stuff. @minipunch I really love this resource, thanks for your hard work! Maybe I can see if I can add that as an option in the future! PLEASE shed some light on the situation if you can. This seems to happen more when I use a crafted weapon or mod weapon rather than a just plain vanilla one. Drop a weapon on the ground, Pick it up using E so it just floats in front of you, rub it on or around the rack or plaque in question. Mine was Prid 0006D95F I) Type Enable and press enter J) Exit the console, look away from the Rack, then look back, 1. Do you know what the cords would be for the chest ? How can it be "unfortunate" while this is what the experiments want? There's also one empty rack I cannot place anything on. There is no a Dual Sheath mod in the guide (or I am just blind, possible). I'm not using 3.4 due to crashing issues, and SAM is up in the air as VectorPlexus returned and is having his coding returned from HoT. I really don't play with such weapons though on rare occasions that I actually play the game. You solved the riddle! Dual sheath mods were in the guide in LE versions. Most of the vanilla weapons are okay, with a couple exceptions but I can't remember what they were off hand. I can't see it either, but I assumed this was because SE fixed it as a basic feature of SE vs. To add more weapons to show up on a players back just add a table entry into the SETTINGS.compatable_weapon_hashes table in the form of [obj] = hash where obj is a string that represents a GTA object (this is what actually shows up on the back, and should be the object model of the weapon you are trying to add) and hash is the weapon hash of the desired weapon. The mannequins do work, but plaques and racks don't work at all. Hey u got discord if you do add me DazPlayz#7700 so it makes it easier ya know. The option to activate them does appear, but no amount of punching them or rubbing weapons against them seems to work. This should fix the animation. Mine was SETPV HasBeenTriggered_var False H) Type Prid
and hit enter. Several functions may not work. I think the issue is between Shape Atlas for Men 2.011.19 and RaceMenu 3.3. You might need to change the bone index it uses to something like the clavicle (10706) then modify the x, y, z of the weapon object a bit to position it how you'd like. I also have a problem with a shield rack in Proudspire Manor - when I try to put a bow on it, it just hangs in the air in the middle of the basement instead on the rack. Were there any planes used in WWII that were able to shoot their own tail? Espaol - Latinoamrica (Spanish - Latin America). I recently downloaded a mod that replaces the meshes, textures and animations in skyrim that makes it so ALL weapons are on the back. Complacency. Privacy Policy. Animated Armoury: Due to the way claws are holstered, mesh generation does not work correctly. Open the console and run this command: Then close the console and wait for the player to finish the "stand up" animation (it takes a few seconds). Bear in mind that custom or modified weapons appear to give the most problems regarding plaques and racks. My character makes the animation as if sheathing dual swords on his back, but my left handed weapon (and only left handed) disappears when it should appear on my back. Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Say if you wanna pretend the weapon is in your trunk but you wanna keep it in your inventory then it goes onto your back it can be annoying for people, are you able to do like a command instead of a hotkey to stop confliction. Dual Sheath patches fine, I tried both SUM and the Dual Sheath patcher, I even tried the SUM merge option. So, I made the mistake of putting my Ghost Blade on one of the weapon racks, and now it is MIA. Please re-enable javascript to access full functionality. Feel free to offer feedback, suggestions, or even contribute via the repository! Is it possible that a mod has overwritten XMPSE's skeleton? What type of situation? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just follow the instructions under Installation above and it will work automatically for all clients on your server! Only greatswords go on back in vanilla you'd need something like Immersive Equipment Displays to change that maybe Simple Dual Sheath too. Stack Overflow at WeAreDevelopers World Congress in Berlin. Skyrim Weapon Positioning - Weapons on Back Endorsements 9,609 Unique DLs 165,680 Total DLs 350,024 Total views 1,353,440 Version 2.0 Download: Manual 8 items Last updated 12 May 2012 2:36PM Original upload 22 April 2012 1:54AM Created by Metal-Gear-REX Uploaded by Metal-Gear-REX Virus scan Safe to use Tags for this mod Gameplay Lore-Friendly Find out all the different files from two different paths efficiently in Windows (with Python). Doping threaded gas pipes -- which threads are the "last" threads? Don't know exactly what "devious" mod you're talking about, but in general: If two mods use the same biped-slot/location/weapon/whatever you can be sure that one of those two won't work properly. Why is copy assignment of volatile std::atomics allowed? You currently have javascript disabled. Same problem. I tried using the PRID method but when I 'showvars' on the plaque, I only see three variables, none of which have an objectid. 2. If you are swimming (or in a glitched running-underwater state), get to dry land first. Use the Page Up and Down keys to scroll. I had no luck thus far, but I'll post any solutions I find here. It's been so long I had completely forgotten about Dual Sheath Redux that's in the Skyrim LE guide. Not sure about staves or two handed weapons, since they seem impractically long for hip mounting, but for most of the others, you don't have to have an on-back style. You have to download them and install them over the DSR ones, just replace them. They simply disappear, float in mid-air or are simply not retrievable even if when they remain visible. I've also tried it with staves, and it works fine. P.S. Is there a way I can get it back to normal? XMPSSE's MCM offers weapon carry styles. Connect and share knowledge within a single location that is structured and easy to search. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The best answers are voted up and rise to the top, Not the answer you're looking for? Currently it just overlaps them when the player has multiple guns that are configured to appear on the back. #1 arborist1212 Posted 08 March 2014 - 06:11 am Newbie Members 11 posts When using DSR, my left hand sword wont show up on my back. LE, since it wasen't in the guide. Paladin, shield and healing. I've noticed weapons racks initially working when I first put a weapon on them, but once I remove the weapon by clicking on it in game, the rack stops functioning - can't put anything else on it. I started experimenting with console - apparently, there's a way of fixing "activators," agents that take the weapon out of your hands and place it on the rack, using command "SV". I then did player.removeallitems and from that point on dual sheath worked. I also use better shaped weapons, maybe that has something to do with it? I can try to add some sort of toggle function to it when I get a sec. So i guess just comment out the hashes of ones we dont want to use? #1. Could you edit in the name of the mod and a link to its download page (so we can check it out)? It's easy! I've had that problem at Proudspire,.I cannot get weapons to hang on plauques they'll just hang in the air,.or the rack won't regonize its open slot.This was while playing vanilla too,.I haven't seen a fix yet but I haven't looked that hard yet either,..good luck. Unfortunatly i am running into a bug where as soon as a player loads in the server, all his weapons are on the floor. 17 February 2019 9:34PM Original upload 03 June 2018 8:18PM Created by Ecotone Uploaded by IWantMyMod Virus scan Safe to use Tags for this mod Companion/Follower Friendly English Weapons Skyrim Script Extender (SKSE) SkyUI Tag this mod Description Files 2 Images 35 My character makes the animation as if sheathing dual swords on his back, but my left handed weapon (and only left handed) disappears when it should appear on my back. Although katanas are custom weapons, the more standard types seem to work well.
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