I'm an open permissions kind of guy. The new "toggle key only" option may or may not appear correctly in the MCM after updating (toggle key functionality will work correctly however), I like immersive role-playing, so having a non-tedious way to manage helmet wearing has been on the back of my mind for a while. Assignable in MCM, (New Feature) Added helmet's hip position/rotation adjustment via MCM, (New Feature) Added option to turn off automatic helmet management. Followers will always immediately equip the headgear with no animation if combat equip is enabled), (Bug Fixes) A number of bugs have been addressed in the update, (New Feature) Limited Hood support. REMOVED - The weapon mismatch check from applyPoison - no longer required and stops it getting triggered when temp item cleanup doesn't update currentQueuePosition correctly ADDED - Option in Auto Add MCM settings to scan and add potions. https://www.nexusmods.com/skyrimspecialedition/mods/45579. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. If not, do it. Big thank you to everyone else for your support. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Especially since I binge play/mod Skyrim and then leave it alone for a few months. Log in to view your list of favourite games. This author has not provided any additional notes regarding file permissions, iEquip Team:dunc001 - Creator and main developer of iEquipMrNeverLost (Mr Octopus) - Co-developerFudgyduff (Sniffleman/Ryan) - iEquipUtil dll developerErsh - iEquipUtil updates and fixes for 1.5Hazarduss - Quality ControlElSopa - Hired helper and creator of iconsKojak747 - Writer of descriptions, and Skyrim know-howAll-around good guys:SKSE Team - BIG BIG thanks to these guys, none of this would ever have been possible without them.SkyUI Team - The people that made widgets possible in SkyrimChristian Weeks & Zachary McNellis - Creators of Souls Quick Menu for the original source files, particularly for the widget flash sourceGreavesy - Lead UI developer on the Skyblivion team for all the help setting up and getting to grips with the Flash environment and actionscript in generalRealAntithesis - Creator of AHHotkeys for the weeks spent explaining JContainers to meAhzaab - Developer of moreHUD iEquip API and for Flash/Actionscript supportPowerofThree - For the Papyrus Extender functions which make the Throwing Poisons possible, and for making the awesome weapon recharge visual effects used in iEquipShadow from the Skyblivion team - For the Apply Poison visual effects used in iEquip (and for the team leads for giving him the time off to do them! Added missing animation file for drawing dual staffs. iEquip - Background Dialogue Style Replacer, Recommended - Adds queue indicator icons into the Item Card in the Inventory Menu, Recommended - Required for the new Throwing Poisons feature, Updated - Added Skyrim 1.6.x (Anniversary Edition) compatible version of iEquipUtil.dll, Added - Support for SkySA Grip Switch (as per Combat Gameplay Overhaul support), Added - Support for 3Tweaks so potions with new restore/regen effects are correctly sorted into the relevant Potion Groups, Added - MCM slider to adjust Throwing Poisons projectile speed, Added - Option in MCM Information page to restart iEquip_MessageQuest if user is experiencing problems with empty messageboxes, Added - Ingredients can now be manually added to the Consumables queue through the Inventory Menu (but are not included in Auto Add Consumables), Fixed - Unique icons for CACO salves and bandages weren't being used, Fixed - Varied poison icons not being applied when poisons being manually added to the poison queue, Fixed - Issue where you couldn't cycle to the Unarmed shortcut in the right slot if your left hand was currently empty, Fixed - Slow Time While Cycling with an empty queue causing permanent slow time effect. This fixes that. Specific hood lowering animation to be added. \/*:?<>|. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. We offer the biggest of praise to him!Quad2Core - Original creator of the Inventory Functions recreatedin iEquipUtilKalivore - Developer of the updated version of Inventory Functions and for allowing the use of code from Poisoning Extendedsilvericed - Creator of JContainers classicRado3 - Developer of JContainers SSEDavidJCobb - Certified knowledgeable guyiRekol - Creator of ViolensTonyCubed - Developer on the Sands of Time team for the adjustable Slow Time effect used in Edit ModeTechprince - Creator of Auto Recharge WeaponsLywin - Creator of QuiverSwitchlavigne77 - Creator of LIH2, the original inspiration for Edit ModeFhaarkas - Creator of SkyHUD for access to the SkyHUD source and flash adviceElxdark - Creator of Customizable UI ReplacerVictorF, Xander9009 & Shadowlife - For all the help and advice early on in the projectEveryone else who has helped and offered advice and support here and in the various Discord channels over the past two yearsBeta Testers:HazardussAmi KaedeScrane iCeParadox6413Smitheddogshit Eliza playerJayemCeekaykoza366MichrimreyquneSacralletiussasoSuperSurferDaveTheFearlessChairtrumfnatorvabattaVivecsManginaBelmont Boy, This mod is opted-in to receive Donation Points. Fixed a bug with the update function in editmode. A. I'm focusing on bug fix at this moment. Animated equip/unequip of helmet depending on player location (gifs in description). Mods Immersion Immersive Equipment Displays Immersive Equipment Displays Endorsements 9,317 Unique DLs 336,519 Total DLs 899,246 Total views 1,073,057 Version 1.6.3 Download: Manual 12 items Last updated 30 October 2022 12:46PM Original upload 15 January 2022 8:22PM Created by SlavicPotato Uploaded by slavicpotato1 Virus scan Safe to use Fixed - One or both hand slots showing 'Fists' rather than 'Claws' when transforming into a were-creature, Fixed - Animation and sound events being received from other NPCs, causing issues in certain circumstances (ie mounting/dismounting horses causing iEquip not to revert back to Advanced Ammo Mode on dismount), Fixed - Not always reverting from Simple to Advanced Ammo Mode (if required) when dismounting a horse, Fixed - Changing MCM Ammo Mode from Simple to Advanced whilst in Ammo Mode not updating widget to show left preselect slot when exiting the MCM back into the game (would still work correctly next time a ranged weapon is equipped), Fixed - Incorrect message showing when updating an existing MCM preset in the MCM Information page, Fixed - Not being able to cycle slots when queue has only one item in it, stopping for example switching back to queued item from a dual equipped spell, Updated - Using iEquip to apply poisons will now correctly increment the "Poisons Used" misc stat, which in turn will allow the Immersive Interactions apply poison animation to trigger correctly, Fixed - Items being removed from the left hand queue when equipping weapons to the right hand, Fixed - Several MCM hotkey options resetting when hovering over the option, Fixed - Added failsafe counter to while loop in AddedItemHandler OnItemAdded to avoid infinite looping in edge cases, Updated - Enabled Removed Item Caching for potions, poisons and consumables, iEquipUtil - Fixed issue with OnContainerChanged events not triggering on scripted weapons and armour items - thanks Ahzaab, iEquipUtil - Added SetLightDuration function, FIXED - Equip Last Item not working correctly as last item being cleared prematurely, FIXED - Infinite loop in one of the Equip Last Item function which was overloading Papyrus and causing the widget to fail to display on loading an existing save, FIXED - A couple of MCM toggles which weren't updating when clicking them, FIXED - A couple of missing or incorrect MCM strings, FIXED - More than first three poisons and consumables being added by mistake on first enabling the mod, FIXED - Possible fix for items being deleted from the left hand queue when unequipping a bow, UPDATED - EquipLastItem now gets EquipSlots from WidgetCore rather than using DefaultObjectManager - we already have them, so why not. Install hundreds of mods with the click of a button. This author has not provided any additional notes regarding file permissions. Most of the mods will require Dynamic Animation Replacer (DAR) and some with Nemesis. Q. No need for two versions of the script now, and now doesn't matter which version of each mod is installed. ADDED - 21:9 Fullscreen Grid to Edit Mode. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. manualy install FNIS (Tools Folder) to the Data folder eg. This is the offical port for Skyrim SE of the Skyrim mod "Animations" by Genebriss. Big thank you to everyone else for your support. - Harvesting, looting and lockpicking animation length now depends on skill level (optional). Immersive Equipment Displays: https://www.nexusmods.com/skyrimspecialedition/mods/62001 (Bug Fix) Hoods that do not have a lowered hood version will now be excluded from this mods usage. Copyright 2023 Robin Scott. How do I fix this? Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when . All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Read the Room - Immersive and Animated Helmet Management FR. Cleaned MCM: Fixed MCM for shield on back being enabled by default (box was ticked by default, but wasn't actually enabled by default). Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. you have to use it on a free bench/chair. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. It might help to change: sbModding, this fixes the issue thanks. Draw 2 - Dual Weapon Equip-Unequip Animations. Otherwise, DM me. | Skyrim SE/AE: Mods Capt. I think you need to edit the .ini file for a shield to show up on your back. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Of course a huge thanks to NickaNak for creating Extra Drawing Animations and having open permissions. Also added item counts and enchanted ammo icons. In the future I will add a way for headgear specific hoods to be equipped/unequipped via this mod, but I have not yet included differentiation between normal hoods and "hoods" such as full body robes that have a hood. Hip positioning/rotation can be tweaked in the MCM and circlet settings are unique to helmet settings so that both can be tweaked individually. The mod now doesn't block activation of objects, it leaves no changes in the world. This fixes that. A. Unfortunatley, i don't have any talent for that. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Added - MCM option to Skip Torch In Combat, Added - Vokrii support for additional poison doses depending on which of the three possible Concentrated Poison perk levels the player currently has (+2/+4/+6 doses), Updated - MCM option to Skip Unarmed In Combat now skips Unarmed in both hand queues (use QuickShield left hand unarmed option if you want to quick block with a 1H weapon), Fixed - Added a couple more checks in the temp item cleanup script to force it to wait until PlayerEventHandler and AddedItemHandler have finished processing any OnItemAdded/OnObjectEquipped updates before cleaning up, Fixed - Restored startup function which had been accidentally deleted, responsible for Gamepad++ combo key registration, Fixed - Gamepad++ keys not re-registering after using Inventory or Magic menu (causing both G++ action and iEquip cycling at the same time), Fixed - A couple of issues with the temporary queue item cleanup code to ensure queues are fully cleaned (items in queue position 0 were always being left, as were temp items when unequipping manually through the Inventory menu). Even though i added both equipping/unequipping animations, i recommend you use only one feature. New Feature - Equip Last Item by VictorF - Adds an additional hotkey allowing you to equip/wear/consume/read/use the most recent item(s) added to your inventory. Skyrim Special Edition Mods Animation Smooth Random Equip Animation (1H) Smooth Random Equip Animation (1H) Endorsements 1,532 Unique DLs 91,044 Total DLs 195,978 Total views 124,428 Version 1.0 Download: Manual 2 items Last updated 29 January 2022 7:11AM Original upload 29 January 2022 7:11AM Created by Smooth Uploaded by skypia Virus scan
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