On a failed save, the creature is drawn to you, compelled by your divine demand. As the querent notes, however, Compelled Duel is different1 in that it "does not actually say what it does". For the duration, it has . Most people will agree that the rules of Compelled Duel imply that the creature cant move more than 30 feet after failing a Wisdom saving throw, even if the text doesnt state it outright. On a failed save, the creature is drawn to you, compelled by your divine demand. Spell Description. Notify administrators if there is objectionable content in this page. On success, their movement is not restricted. "Compel a creature into a duel" is the flavorful description of what this spell does. Because it both taunts the enemy and protects weaker allies, Compelled Duel is a great choice for any Paladin. Compelled Duel is a 1st-level spell available to the Paladin class. You attempt to compel a creature into a duel. On a failed save, the creature is confusedand drawn to you, compelled by your divine demand. One creature that you can see within range must make a Wisdom saving throw. It never tells us how it restricts the movement of the target. Whether that means the Movement phase of that turn is wasted, or the relevant movement speed to get to the (now restricted) space is consumed, is unclear. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. What does the spell Compelled Duel actually do? This is a very powerful spell on dnd. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. As a co-founder of the Dork Forge community and Youtube channel, Paul has established himself as a prominent figure in the DnD community, sharing his knowledge and insights with players and DMs around the world. What meaning? Save my name, email, and website in this browser for the next time I comment. (future feature). Thus failing the save here means that the target cannot in fact move away. This spell offers Paladins a chance to magically acquire a creatures attention, compelling them to fight in a divinely inspired duel. An NPC who dramatically accepts a Paladins magical challenge is sure to leave an impression. Thus it seems reasonable to conclude that a failed attempt to move away precludes another attempt for the remainder of "that turn". Something does not work as expected? What do victims of the fear spell do if their speed is reduced to zero? This is because they are very setting specific options that can prove controversial with DMs: Need some help roleplaying the Compelled Duel spell? There are a number of ways that players can make use of the Compelled Duel spell, including both offensive and defensive strategies. Watch headings for an "edit" link when available. The Paladin is usually well equipped to deal with weapon damage. This usually looks like imposing a condition on the enemy, such as blindness, paralyze, charmed, or frightened. This is the all about Compelled Duel, I hope you have like this post. In the end, the game is more enjoyable if players know what to expect ahead of time. View/set parent page (used for creating breadcrumbs and structured layout). Change the name (also URL address, possibly the category) of the page. November 2, 2022 by admin. On a successful save, the target can move. One creature that you can see within range must make a Wisdom saving throw. "Compel a creature into a duel" is the flavorful description of what this spell does. Typically I attempt to determine what the rules text actually says, in the most literal reading possible. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other.than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. I played the game a lot as a kid, back in first edition. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Also, the first time on each turn that it attempts to move to a space that is more than 30 feet away from you it must make a Wisdom saving throw; if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn, but if it fails, it is unable to move to that space or or any other space that is more than 30 feet away from you for the remainder of that turn. Player's Handbook (5e) Paladin 1. This is very simple, firstly you attempt to compel a creature into a duel. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. On a failed save, the creature is drawn to you, compelled by your divine demand. Compelled Duel 5e: Come at Me, Bruh No views Jun 29, 2022 0 Dislike Share Save Caverns & Creatures 1.24K subscribers Bob and Sam discuss the spell Compelled Duel. View/set parent page (used for creating breadcrumbs and structured layout). That way, if the target is already at, say, 35 ft. from you, it can freely move towards you and, I would rule, even in a circle maintaining its distance. This attempt to read the spell in a way that actually supports its intent concludes two things. For a target with a good Wisdom save, this effect isn't very important. I DM a (vengeance) paladin who doesn't make use of the spell. "The creature is drawn to you, compelled by your divine demand". You brandish your weapon and shout a challenge to your enemy, invoking the power of your deity to compel them to fight you alone. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License I haven't found any kind of clarification on it in the Sage Advice Compendium and the spell has never received any kind of errata. They cant seem to focus on anything else but you, and they are compelled to engage in a one-on-one fight with you. Creatures targeted by a Paladins Compelled Duel spell must make a Wisdom saving throw or else feel drawn to the spellcaster. Compelled Duel gives Dungeon Masters something to consider as well. Is it possible to chain the Dissonant Whispers spell if multiple characters have the War Caster feat? This is a very powerful spell on dnd. If they fail a wisdom saving throw, they are drawn to you, compelled by your divine demand. ), as the word "duel" has meaning. Creatures affected by Compelled Duel suffer disadvantage on attacks against anyone other than the caster. Otherwise, it fails to move and can no longer attempt to move away from you (to a position that is more than 30 ft. away). They can still do so, but will be less successful in hitting any target but the caster. Lots of you gamers think D&D-Spells is a time saver. On a failed save the creature has disadvantage on attacks against creatures other than you, and must make a Wisdom saving throw to move more than 30 feet away from you, being able to ignore that movement restriction for one turn if it succeeds on that saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. Loyalty. Rather, it is a guide for the DM in determining how to role-play the behavior of the target; it is a suggestion for how to interpret their spell-altered perceptions. Click here to toggle editing of individual sections of the page (if possible). One creature that you can see within range must make a Wisdom saving throw. We would like to show you a description here but the site won't allow us. Creative Commons Attribution-ShareAlike 3.0 License. It make unique to other spells. In tough fights every turn counts. One creature that you can see within range must make a Wisdom saving throw. This interpretation is supported by the for that turn wording, which implies that one save per turn is allowed. Compelled duel does not compel anything, and what it does affect mechanically is movement, not selecting opponents. Wikidot.com Terms of Service - what you can, what you should not etc. On a failed save, the creature is drawn to you, compelled by your divine demand. Casting Compelled Duel not only gives these enemies an incentive to fight, it also makes running away more difficult. The target will have a more difficult time maneuvering if far enough away from the caster. Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. Don't read it that way. They try to turn away, but they cant seem to escape your hold, and they are forced to engage in a one-on-one fight with you. One creature that you can see within range must make a Wisdom saving throw. It would, at most, grant disadvantage on attack rolls against most targets for a single enemy turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. View and manage file attachments for this page. Perhaps the partys Rogue has stolen one too many jewels and is in need of a little divine justice. Some people argue that Compelled Duel doesnt actually keep the target from running away because the rules dont explicitly state this. Append content without editing the whole page source. DMs can really bring some excitement to the game by turning the tables on the party and unleashing some spells of their own. For the duration, it has disadvantage on attack rolls against creatures other than you. But using interpretations other than the ones above would lead to another answer: The spell Compelled Duel does basically nothing, because if it's so trivially defeatable and useless no one will ever prepare or cast it. Components: V. Duration: Concentration, up to 1 minute. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. As you open your eyes, your gaze locks onto your enemy, and you can see the fear in their eyes as they realize they must face you alone. compelled duel is a good spell. This is a bit different from my usual answers. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. An evil Paladin might delight in using the Compelled Duel spell to bend the minds of enemies and allies alike, forcing them to fight to the death. Duration: Concentration, up to 1 minute. The Code Of HonorA Duel in the Bois De Boulogne, Near Paris, wood-engraving after Godefroy Durand, Harper's Weekly (January 1875). Range: 30 feet If we assume that the spell was not intended to be useless or trivially defeated in a single enemy turn: [The target] has disadvantage on attack rolls against targets other than [the caster]. Overall Notes: The spell can make a strong enemy target you over weaker allies. Drawing them off to face the paladin solo, keeping them occupied both to protect the squishier members of the paladin's party from their powerful attacks and so that all the other members of the paladin's party can concentrate on eliminating the minions. Range: 30 feet On a failed save, the creature is drawn to you, compelled by your divine demand. Thus this answer is an exercise in apologetics - what is Compelled duel trying to do (RAI) and how can one read its text more generously so as to permit it to actually do that (RAW)? If you want to discuss contents of this page - this is the easiest way to do it. You attempt to compel a creature into a duel. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 10 metres away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn. 2015 Wizards. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. Why is that so many apps today require a MacBook with an M1 chip. The opposite of a buff or a support, a debuff penalizes your enemy somehow. But even good Paladins might find themselves on the wrong side of an adventuring party, especially if it harbors characters of ill repute. Compelled Duel requires only the Verbal component. Unless otherwise stated, the content of this page is licensed under. But we can be certain that this is not the case, as the next part of the spell tells us what happens if the creature does attempt to move a certain distance away from you. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn. The most obvious solution is to protect ones allies by drawing the enemy toward the Paladin. Level: 1 Any issues to be expected to with Port of Entry Process? Change the name (also URL address, possibly the category) of the page. Compelled Duel 1st-level enchantment Casting Time:1 bonus action Range:30 feet Components:V Duration:Concentration, up to 1 minute You attempt to compel a creature into a duel. All Rights Reserved. Paladin Oath of the Crown (SCAG) gets Channel Divinity: Champion Challenge, which is very similar to Compelled Duel, plus you get Compelled Duel and Command as Oath spells. The mechanical nature of this is supposed to be defined when the spell describes what happens on a failure. On a failed save, the creature is drawn to you, compelled by your divine demand. Okay, this seems to heavily imply that the target is able to attempt to move to a square more than 30 feet away from you. On the other hand, theres nothing technically preventing the creature from attacking someone, or something else. It has very little mechanical impact; it might change how the spell works if the creature was duplicated somehow (!) To subscribe to this RSS feed, copy and paste this URL into your RSS reader. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. The Channel Divinity ability is one of the primary ways in which they do just that. With her unmatched talents, she can command enemies and allies alike, inspiring her friends to reach beyond their limitations. Portions of the materials used are property of Wizards of the Coast. The mechanical nature of this is supposed to be defined when the spell describes what happens on a failure. As I said, in this case, although the text does not describe the specifics of the mechanics, it can not be ignored either, hence my point that the intention of the spell is clear, we just need to rule how the mechanics actually work. Often as skilled with words as they are with swords, its difficult to resist the Paladins infectious sense of decency. Gruul Guild Spells; Spell Level Spells; Cantrip: fire bolt, produce flame: 1: compelled duel, speak with animals, thunderwave: 2: beast sense, shatter: 3: conjure . Now the spell describes what happens on a success on the saving throw: if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn. It is a first-level enchantment, cast as a Bonus Action. On a failed save, the creature is drawn to you, compelled by your divine demand. The concentration restriction makes this spell somewhat less appealing in earlier levels, but once a Paladin hits 6th level and acquires their Aura of Protection feature maintaining concentration becomes significantly easier, if not trivial. Debuff your enemies. Overall Rating: Green. Why is the Work on a Spring Independent of Applied Force? Similarly, "drawn to you" does not have a mechanical effect, but it is telling the DM that the target feels a strong incentive to attack the paladin. All Rights Reserved. View and manage file attachments for this page. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn. They are drawn to attack the paladin - so they do, having no reason not to. The only other reasonable interpretation I can see is that this phrase is, once again, more flavor text, and the spell is going to tell us what it does later on in the description. purchase the spell individually from the marketplace (on the PHB page). First, because the spell tells us that this effect is triggered by an "attempt" to move further away; if it is an attempt, then it has to be possible to fail. Casting Time: 1 bonus action Wikidot.com Terms of Service - what you can, what you should not etc. Its best to discuss any rule interpretations with the group ahead of the game. But Compelled Duel can be used for much more than just protecting the group. You attempt to compel a creature into a duel. Compelled Duel can be a clever way to force would-be sneakers into the light. Creatures targeted by Compelled Duel will need to make a Wisdom saving throw. See pages that link to and include this page. As a DM (and to a lesser extent, a player) you are responsible for reading the text in a way that is reasonable and not trying to break it. How do I deal with the problem of stale cookies breaking logins on a migrated site? Learn more about Stack Overflow the company, and our products. However, it could not move away from you without the saving throw. Click here to toggle editing of individual sections of the page (if possible). Duration: Concentration, up to 1 minute. When using Compelled Duel, timing, positioning, and managing concentration are key tactical considerations. Having even just one turn to drink a potion of healing, or move out of harms way, could be the difference between celebrating victory and spending the next game session roling new characters. The spell attempts to draw a creature into a duel; this is flavourful. Spell. But as that isn't written in the description it's just another ruling. When forced away, can I move towards the caster, if my net distance away ends up greater than had I not? "You attempt to compel a creature into a duel. Your word is your bond. Unlike some other spells weve covered, the list of ways to grab Compelled Duel is exceedingly short, because of this we are including two methods (marked with *) that we would not normally include. On a failed save, the creature is drawn to you, compelled by your divine demand. Buying your allies time to recover hit points or move to a new position can be crucial. What my DM does is simply have the spell 'work' on any brute creatures that fail their save. The target will be less successful in fighting anyone other than the caster. Change the name (also URL address, possibly the category) of the page. Meet Paul, our Editor-in-Chief and resident expert on all things Dungeons and Dragons. You attempt to compel a creature into a duel. If the target succeeds, it can freely move until the end of its turn. Rather, "drawn to you" is used in the sense of affecting the target's feelings and emotions but in a non-mechanical way. While the Paladins allies wont be able to attack the creature without ending the spell, they can use their movement to surround the target. Each must make a Charisma saving throw. / Hasbro, Inc. You call out to them, challenging them to a duel, and they are compelled to accept your challenge. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move into a space that is more than 30 feet away from you; if it succeeds on this saving throw, the spell doesn't restrict the target's movement for that turn. The targeted creature must roll a Wisdom save against your Spell Save DC. Find out what you can do. Paul Hughes Dice Cove What is Compelled Duel? Required fields are marked *. You attempt to compel a creature into a duel. On a failed save, the creature is drawn to you, compelled by your divine demand. Something does not work as expected? How To Play an NPC Affected by Compelled Duel, Molydeus in DnD 5e: Stats, Guide (Plus Suggested Encounters! On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 10 metres away from you; if it succeeds on this saving throw, this spell doesn't . Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Although I agree that it is not mechanical, it does state the intention. Start typing to see results or hit ESC to close, Vicious Mockery spell in DnD 5E explained. Additional accessible formats for this information are available upon request. The spell compelled duel is in the Player's Handbook. Essentially, if you cast this spell you're committing to 1v1 the target, which can certainly end poorly. The righteous Paladin is a natural leader. Power Query Editor: Why are null Values Matching on an Inner Join? In the hands of clever Paladins, this spell shows surprisingly utility. On a failed save, the target can not move. One creature that you can see within range must make a Wisdom saving throw. Players can use this spell to control the actions of enemy combatants. Over the past few years since 5e was released, Ive really started getting back into it. Assuming I hit (good odds with adv) with the AoO, Relentless Avenger allows: It make unique to other spells. The target can freely approach the paladin from any distance, and they can likewise circle the paladin, moving but maintaining their distance. Attempting to move to a space that is more than 30 feet from the Paladin will require another successful Wisdom saving throw. See pages that link to and include this page. Not everyone is keen to fight an adventuring party, especially not one that includes a Paladin. However, at least the version of the text I'm reading, the spell doesn't account for enemy allies. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn. Here are some examples to help you out: Hopefully, you found this article compelling and informative. Admittedly the phrase "each time it attempts to move" is odd, since as HellSaint points out, the target could simply keep attempting to move away until it succeeded on the save, since there is no movement cost to the attempt. The intention when I read it is, basically, assuming the consequent. Compelled Duel ( PHB, p. 224) is a 1st level enchantment spell exclusive to Paladins, that requires a bonus action and vocal component to cast. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. You attempt to compel a creature into a duel. Does a Compelled Duel cast with the Sorcerer's Twinned Spell metamagic end for both targets when it ends for one? Assuming they fail the WIS save and pursue me, Polearm Master allows:. Compelled Duel - Private 5e Campaign Home Races Classes Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard Backgrounds Advancement Experience Totals Multiclassing Feats Equipment Starting Equipment Wealth Armor and Shields Weapons Adventuring Gear Tools Mounts and Vehicles Trade Goods Expenses Trinkets Spells Obviously, the RAW interpretation seems far from the intended - otherwise, it would just not include any of this saving throw on movement at all. 1 As noted in the comments by MivaScott (thanks for the link, I knew we had that question somewhere), spells in 5e do not contain "pure flavor". When rules are unclear, its up to the DM to make a ruling and decide how the game should proceed. One creature that you can see within range must make a Wisdom saving throw. One creature that you can see within range must make a Wisdom saving throw. 2And note that compelled duel, like charm person, is a spell from the school of enchantment, which by definition seeks to "magically entrance and beguile other people and monsters" and which affects "the minds of others, influencing or controlling their behavior.". One useful tactic is to cast Compelled Duel on a target and then surround them. Compelled Duel Source: Player's Handbook 1st-level enchantment Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. Click here to edit contents of this page. Creative Commons Attribution-ShareAlike 3.0 License. What follows after "on a failed save" is the spell's definition of "compelled into a duel". I agree with your assessments of what's flavor text (by which I mean text in the spell which cannot be directly, mechanically evaluated) and what isn't, but the mechanics seem pretty clear to me. Without loyalty, oaths and laws are meaningless. This could have been written more clearly, to be sure. One creature that you can see within range must make a Wisdom saving throw. 3rd-level enchantment. Components: V But we can tease that out. This fleshes out the flavor text of drawn to [the caster]-- it's more difficult for the target to move such that they are 30+ feet from the caster than to be nearer. Geometry Nodes - Animating randomly positioned instances to a curve? Not all Paladins are on the side of good, after all. Natural leaders, its not uncommon to find a Paladin at the head of an adventuring party, fighting for justice and honor. For example, Dungeons & Dragons is a trademark[s] of Wizards of the Coast. If we agree on the intent, how can we read the spell text in a way that allows the spell to do this? If the need arises, she can use her divine magic to bend others to her will. So what happens on a failed save? DMs should consider this if their game features a Paladin in the party. One creature that you can see within range must make a Wisdom saving throw. Compelled Duel is on the Paladins spell list, so only the Paladin class has access to this spell. General Wikidot.com documentation and help section. Does Iowa have more farmland suitable for growing corn and wheat than Canada? Lets imagine a simpler spell. However, if the creature fails, they will be under the Paladins influence for up to 1 minute. More intelligent foes under the spell would still feel drawn to attack the paladin, but can recognize this urge for what it is and still make decisions in a logical manner - 'ok, I can attack the paladin normally, or another target at disadvantage, what makes sense to do now'? When evil attempts to run away, let the Paladin save the day casting Compelled duel not only gives these enemies an incentive to fight, it also makes running away more difficult. Compelled Duel Enchantment Level: 1 Casting time: 1 Bonus Action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. This provides a mechanical incentive for the target to engage with the caster, not too dissimilar to effects like Hunter's Mark or Hex-- once in place, these spells favor one target over others for the caster. Range: 30 feet Casting Time: 1 bonus action you can see within range must make a Wisdom saving throw. Comment * document.getElementById("comment").setAttribute( "id", "a563d4afd532dd16fc6b125b481e3135" );document.getElementById("a8820b2833").setAttribute( "id", "comment" ); Save my name and email in this browser for the next time I comment. Compelled Duel ( pointer) 1st-level enchantment. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw . being shoved away). You do an effort to compel a creature into the duel.
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