But when you goto install, it says it requires these mods as well: Racemenu doesn't seem to have a SE version, and it's not clear what needs to be installed for SKEE and SKE64? Requirement (are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general) - Metal-Gear-REX: "Skyrim Weapon Positioning" author By clicking View Page, you affirm that you are at least eighteen years old. - CherryHotaling: "Breast and Butt Physics" creator Lets fix the robotic sitting and standing with some simple replacers. Duel Sheath Redux with custom armor: ensure supports DSR; check if need a patch, run patcher. LeazersOpenLock (isn't appearing as an MCM) SFO (can't remember what this is but it isn't appearing) SkyUI (works and appears as an MCM) ssaphawk (can't remember what this is but I think it's a mod that does appear as an MCM) The Pit (don't know if this has an MCM and is recently installed) Usually the author will tell you if that there will be configurable options in MCM. Here I cover how to install new bodies, with or without breast and butt physics, new animations for idles or walks, and having two sheathed weapons show up on your character. I would say something is VERY wrong with your carelessness. Currently supported Pose Mods: - belisario: "SAM - Shape Atlas for Men" and "SOS - Schlongs of Skyrim" maintainer Modwatch to be found here. While in MCM, select which walks not to include and if to include while wearing armor. (are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general) Install the mod with a mod manager that is capable of installing fomods such as Mod Organizer or Nexus Mod Manager. Subscribe to a membership to remove them! 0: Default Donation Points system. Change your settings here! Two-Handed (Greatsword and BattleaxeWarhammer): Enhanced Character Edit - More Body Sliders. Automatic: skse_steam_loader.dll. If youre using DSR, remember to run patcher after adding a new custom armor. done. - Beast race specific related sliders "XP32 Maximum Skeleton Extended 3" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. If you install mods eith mcm option midgame, it will take several seconds to minutes to appear. Shout: Do you like two swords on back? Join Now! The screenshot below shows two swords on back selected. Extract the source scripts from SKSE and overwrite conflicting Skyrim scripts. I'm just wondering if anyone knows what is causing this and maybe knows how to fix it? [Fixed] :: The Elder Scrolls V: Skyrim General Discussions. Mods completely unsupported: HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: Fixes: Fixes crashes caused by some monster skeletons Fixes HDT problems caused by some monsters skeletons XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords Conflict with any HDT Equipment everyone option based mod, XPMSE RaceMenu: The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE compatible skeleton a notification will be shown and all features will be disabled Weapon styles for moving weapons ingame, sliders are named Style, ex. 2: Left Hip Bolt by xp32 If you can, check the second page. (also on Nexus) Figured this was a good place to ask, I recently reinstalled skyrim and a few mods and for some reason every single time I start I have to go into the XPMSE MCM menu and tick sword on back then wait a second for the proper animation to show. 0 /r/skyrimmods . Overview. Run FNIS generate. Share this around with those who also is suffering from this :)) XPMSE Plugin Making sure .esps are enabled. I ran only FNIS for SE and XP32 extended skeleton for SE and same result non compatible for SE on FNIS generature for users. "WEAPON" -> Weapon Sliders I have tried: Re-Installing FNIS, XPMSSE (x3), Race Menu (x3) Going back to an older version of XPMSSE and Race Menu. Keep in mind that some non-FNIS custom animations replace existing animations, and for each action you generally get one animation. Depends. - Septfox: Enhanced Character Edit - More Body Sliders author Consider that Dual Sheath Redux is a cosmetic mod, and that it may increase script activity with NPCs and compete with other area scripts. - Bergzore: "Immersive Animations" author The ads help support this community. I've updated both SKSE and SkyUI to the latest but it still does not show plus it doesn't look like it has updated either. It uses a weird token system in inventory so each NPC will remember her walk, but you may turn it off in MCM. Note that older tips suggested adding a [HAVOK] section to your Skyrim.ini, but with latest extensions its been recommended (Skyrim Stability Guide) to leave as default with iNumThreads=1. Re-install custom body/face texture(s), or check for old loose files that need removing. - Dragonfly0124mark19850124: "Tender Breast and Butt Physics" creator For these you need a supported walking, running, or combat animation that include bode jiggle. They do that animation (It's the one that happens !SPOILERS! Generating Behavior Files 17 GENDER modifications for Animations\male, 17 GENDER modifications for Animations\female, >>Warning: \character\animations\1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\mac_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\mac_unequip.hkx not Skyrim SE compatible<<, Alternate Animation mods: 3 sets: 46 total groups: 98 added file slots: 1162 alternate files: 739. We do not tolerate bullies. Arrow Quiver: First the issue: My XPMSE is working but the MCM menu has no information when I click on the 'Styles' menu. Create your own unique website with customizable templates. Extract the source scripts from any additional mods that XPMSE has listed as a requirement (NiOverride, Racemenu, FNIS) 4. - UN7B - NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems) Wish I found out about this 8 months ago ._. If shields fail to attach to back too often, consider turning off some of these cosmetic features in DSR and other mods. Go install the mod thalassa linked. - Halo Poser S (recommended) With no x 32 patch , FNIS works fine on sexy walk but no dual weild anim can be done and without bodyslide which needs xpms3 I can't mod the armors which need body slide. The installer will guide you through the installation and will provide you with information. See the description page for details. (also on Nexus) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended 3" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. FNIS Sexy Move changes how women walk. Xpmse styled menu not showing up 1 /r/skyrimmods, 2022-10-20, 13:10:45 XPMSE not working. - fushimi: "FSM de Gozaru" author What makes a general t-pose is using the Oldrim XPMSE on SSE, and vice versa. XPMSE Weapons: Scale Module: Did you make sure you have the right XPMSE (for SSE)? Dagger: 1 /r/skyrimmods . Use a mod organizer supporting FOMOD, such as NMM or MO, to include install options. Reading FNISSexyMove V7.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) Reading FNIS_PCEA2 V7.0.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) >>Warning: \character\behaviors\FNIS_XPMSE_Behavior.hkx not Skyrim SE compatible<<, Reading XPMSE>>Warning: \character\animations\XPMSE\xpe0_1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hc_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hc_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hw_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hw_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_drawlight.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_release.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneakbow_drawlight.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneakbow_release.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_idledrawn.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_idleheld.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneakbow_idledrawn.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mac_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mac_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_mac_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_mac_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe1_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe2_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe3_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe4_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe5_dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe5_dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_1hm_attackforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_1hm_attackforwardintro.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_aimedconcentration.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_chargeloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_preaimedcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_precharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_preready.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_preselfcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_pretelekinesis.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_prewardcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_prewardloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_readyloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_release.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_selfchargeloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_selfconcentration.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_selfreadyloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_selfrelease.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_telekinesisloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_wardcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_wardloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlhmrh_aimedconcentrationloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_aimedconcentration.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_chargeloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_preaimedcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_precharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_preselfcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_pretelekinesis.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_prewardcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_prewardloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_readyloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_release.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_selfchargeloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_selfconcentration.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_selfprecharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_selfreadyloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_selfrelease.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_telekinesisloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_wardcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_wardloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runbackward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runbackwrdleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runbckwrdright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runforwardleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runfrwrdright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_runright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkbackward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkbckwrdleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkbckwrdrht.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkforwrdleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkfrwrdright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_walkright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_turnleft180.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_turnleft60.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_turnright180.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magcast_turnright60.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagaimconcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagaimconloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagaimrelease.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagpreaimcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagpreaimconcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagpreselfcon.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagpreselfconcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagselfconcharge.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagselfconloop.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dmagselfrelease.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mlh_idle.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mrh_idle.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runbackward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runbackwardleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runbackwardright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runforwardleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runforwardright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_runright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkbackward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkbackwardleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkbackwardright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkforwardleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkforwardright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_walkright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_turnleft180.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_turnleft60.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_turnright180.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mag_turnright60.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dw_sprintforwardsword.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hm_sprintforwardsword.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_2hw_sprintforwardsword.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_bow_sprint.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dodgeback.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dodgeleft.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_dodgeright.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneakrun_forwardroll.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_magic_sprintforward.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mt_sprintforwardsword.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_shd_blockbashsprint.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_staffrightleft_sprint.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_1hm_shout_exhale.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_1hm_shout_exhale_long.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_1hm_shout_exhale_medium.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_1hm_shout_inhale.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mt_shout_exhale.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mt_shout_exhale_long.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mt_shout_exhale_medium.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_mt_shout_inhale.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneak1hm_shout_exhale.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneak1hm_shout_exhale_long.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneak1hm_shout_exhale_medium.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\XPMSE\xpe0_sneak1hm_shout_inhale.hkx not Skyrim SE compatible<<. Note the number the generator reports and aim for no more than a couple thousand. ok. not sure if anyone else was having this issue but it tookme a couple days to track this down and reworking over my 2k+ load order to discover this. Note in general, XPMSE should be late in load order. Or reload saved game. - HydrogensaysHDT: "HDT Physics Extension" and "HDT Skinned Mesh Physics" author ->, Tired of advertisements?No Problem! Better Males comes in choice of Sundracon or FavoredSouls body meshes. Basically you need to make sure that XPMSE is pretty low in the load order, and you're not over writing it with other mods like "ragdolls and force" #1 AsdaValueRice Jun 27, 2016 @ 6:40am 2: FSM Two-Handed turned and on waist by fushimi - Dual Sheath Redux Mods compatible with support: #1 reddeadapple Posted 25 April 2014 - 08:34 pm Journeyman Members 24 posts So iv noticed that other players are using SkyUI and have the MCM menu but when I play the MCM Menu doesn't show. - Any data that is left in your savegame is needed for reinstallation and not harmful XPMSE MCM: 2: Daggers on the Ankles by Metal-Gear-Rex Requirement - Groovtma: "XP32 Maximum Skeleton Extended" author, "XP32 Maximum Skeleton - XPMS" maintainer Using the MCM, you can let each character sheath their weapons in different styles. ->. - Shocky's Creature and Human Poses esp files from these pose mods are not needed for the functionallity, only the registration with Fores New Idles in Skyrim The Dawnguard burnt-face happens after your vampire character spends too much time in sunlight and youre using custom body texture. Replace the following node names with the new ones NPC Pelvis [Pelv] => Tail NPC Spine [Spn0] => NPC Tail Spine [Spn0] NPC L Thigh [LThg] => NPC Tail L Thigh [LThg] NPC R Thigh [RThg] => NPC Tail R Thigh [RThg]3. 5: No More Dangling Swords by Akakus The problem may occur on just NPCs, only your character, or just vampires. Bow: 0: Default - Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda. To REMOVE ADS and get FULL ACCESS, please join our Guild and enjoy the exclusive content we have.Check it Out. In another post I cover my choices for body replacers, skin textures, and more on making characters pretty. Don't warn me again for The Elder Scrolls V: Skyrim. Some of the walks appear too exaggerated for me. Workarounds include loading older save file first, or disabling unused animations from animation index text files and re-generating FNIS. - SOS\SAM related sliders I told you twice before that you are mixing Skyrim and Skyrim SE. 0: Default Also tried changing cell, savegame, quit, and restart then load savegame. XP32 Skeleton MCM is not showing the Styles Hello there. My papyrus can have tonnes of this but not crash =/ Still i'll fix this annoying messages in upcoming version.