Since you need dex for your crossbow this build could also benefit from the Barbarians Unarmored Defense since the only stats it needs are Dex and Con. You know what makes a great build. Thank you for pointing it out so I could fix it!I like all of your ideas, so Im going to add them to the article. And at level 3, you get your primal path. The Barbarian class is amazing; with access to unbridled rage and a powerful set of defenses, its hard to go wrong with this martial tank. I cast blur on myself and typical monsters attack with disadvantage and then i can cast shield as a reaction bringing me to 21 ac everytime an attack almost hits me, i also have absorb elements and The order of scribes so whatever element im hit with i can change absorb elements damage type.As far as rp and backstory im hunting wizards and stealing their spellbooks and sometimes teeth for my wife who was killed when caster mercenaries attacked my tribe. Of course, that doesnt mean it should stop you from having some real fun and making a multiclass character that fits exactly the motif youre looking to bring to the table. He also said that Conan is described in the source material as being a thief in profession, so after the character i was currently playing in my campaign died and i wanted to play barbarian next, i thought it'd be fun to pay homage to that and make my character a barbarian/rogue. Plus you get excellent perks from the Ranger. How to Multiclass with Barbarians: D&D 5e Brawny Guide , You can feasibly build a Rogue with Rage or a Barbarian with Sneak Attack pretty easily, and I actually wrote an article devoted to that concept. This character concept known as the Guardian will initially appear strange, but its an effective build to tank for self and allies as long as you understand its tactics. So much stuff going on but man was it a lot of fun! The basic idea is to grapple an enemy, fly straight up, and then drop them. With this combination, you can become a Giant Eagle capable of swimming or a land shark with grown claws. This may seem like an insane build, but the focus here is on dealing as much damage as possible with your attacks all while keeping your enemies focused on you. The Multiclassing Proficiencies table is on page 164 of the PHB (or page 10 of Tashas Cauldron of Everything for Artificers). With my shield on i have 40 hp and 16AC for a wizard at lvl 5 thats massive. For more information, please see our This works best with the Swaskbuckler subclass since you dont have to surrender your Bonus Actions to run away. For race Powerful Build is important here for its lifting ability which makes Goliath or Bugbear the obvious choices here. A lot of the above builds hit on bits and pieces of this, just mash together the bits you want. Food in Dungeons and Dragons 5e: Everything You Need To Know, How To Create Unique Homebrew Spells in DnD 5e (Full Guide), Complete Guide To Crafting Your Own Homebrew Races in DnD 5e. And then at third level both sides provide so many tasty subclass abilities. You can create a Rogue character who relies on Strength while still getting Sneak Attack so that a Barbarian may be a good choice for Rogues. Barbarian fighter combos can be really impressive if you dont spread yourself too thin. Choosing to multiclass as a core-class Ranger is an easy choice since Rangers dont typically get worthwhile abilities at higher levels. Its only at Ranger 10 that Deft Explorer is improved and gains the Tireless feature for reducing exhaustion by 1 after a short rest. This build dedicates a lot of resources to one specific tactic, but a lot of other Barbarian/Rogue Builds can do similar things without being such a one trick pony. That said, multiclassing as Rogue can be a whole world of fun on its own. Your email address will not be published. This is especially true since the Rogues high-level abilities are not crucial to get. Nonetheless, that's worth it for some to dive down with a lance and smite foes from dragonback. Now, realistically, any barbarian would work for this, but were looking for a barbarian with extra oomph in the offensive department because this build is all about letting off some serious damage. For more information, please see our Once you get enemies grappled you can Shove them to the ground and not let them get up while you and your melee buddies get Advantage and beat them into the ground. This combination of the Peace Domain and the Path of the Ancestral Guardian comes fully loaded with abilities to protect your allies to keep the team going. Getting Expertise in Athletics form a rogue level also helps you with any checks to HULK SMASH the battlefield. Im analyzing the Barbarian class as both core and secondary within a multiclass build. The defensive boost that Rage grants against bludgeoning, piercing, and slashing damage can effectively double a characters hitpoints against those damage types. As for subclasses, Eloquence and Lore both improve the bards skills and gives another use for inspiration, again as an option while raging. 5d6 +3d6+30+3x dex+d4 (60.5+3xdex) 7d6 +2d6+20+2xdex (53.5+2xdex) Wails of the grave gives more damage to group of enemies but you would . This build was suggested by commenter GoLagenGo: Out of all the full spellcasters, Bard has the most non-spellcasting features, and therefore provides the most benefit to a raging barbarian. You can focus on defense and use a shield, or you can wield a two-handed weapon for greater damage potential. I've been looking at different multiclass (I don't want to go all barbarian, I think I'm only going to level five for the bear resistance and sneak damage). We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. At higher levels, this is four attacks per round rolled with advantage and landing critical hits on 18-20. All Funnies and Games 455 views 3 months ago Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 1.2M views DnD Builds/Quick Builds. Your attacks will count as magical while youre in beast shape, youll be using most of your spell slots to gain temporary hit points in beast shape, and weve even taken 8 levels in druid so you can transform into a beast with a flying speed. Of all the content in Tashas, that subclass and feat are very exciting to me. The Temp HP on kill from Dark Ones Blessing will last much longer thanks to Bear Totems improved resistances, Dark Ones Own Luck helps shore up those nasty mental saving throws, and Fiendish Resilience just seems perfect to either fill out that missing psychic resistance or at least give you a resistance for when youre not raging. You Fancy Footwork gives you a portion of the Mobile feat, allowing you to strike then move away. I fixed those typos and the subclass link. Using Cunning Action to Dash lets you dance around out of reach very easily against most enemies who dont have reach themselves. Two other important things to remember when multiclassing are both related to the rage feature. You can also still use the passive mutations of the Beast Barbarians sixth-level feature, Bestial Soul. Make sure your DM will allow you to choose your natural weapons as Kensei Weapons, or youll be a sad Tasmanian devil, This build was suggested by commenter GoLagenGo: A nightmarish creature that can spider climb around, invisible in darkness with Expertise in Stealth and easily able to surprise enemies, with Beast and Gloom Stalker both providing an additional attack for a total of 4 attacks in the first round of combat while raging, with Advantage and automatically being critical hits if able to get surprise.. This isnt a very feat-dependent build but Id be tempted to take Tavern Brawler just for the sheer hilarity of being proficient in whichever giant one ton objects I was able to pick up. Published Nov 26, 2021 D&D's Rogues and Rangers rely on similar stats, and their unique abilities can work very well together to create a powerful multiclass build. The level splits are based on gaining ASI bonuses. Revivify is a clean revival! Keeping in mind that barbarians already cant cast spells while theyre raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you dont cast any spells until your next turn. For grappling Rage + Expertise in Athletics gets the job done wonderfully (which is why this build has Rogue and not Monk), for flying just be an Aarakocra, and for the speed you need to fly up fast (to overcome the Grappling malus on movement) which is where things like Cunning Action, the Mobility Feat, and the Elk Totem Barbarian come in handy. After that, any subclass abilities that synergize well with your build are great. D&D 5e: Phantom Rogue Guide - Sage Gamers The first is the extra rage damage which is +2 at 1st-level, +3 at 9th-level, and +4 at 16th-level. This sounds fun to me! Im sure Im missing a lot of additional fun ones. This isnt what Id call an optimized combination, but it sure sounds cool to play! With the right multiclassing (and later kits) you could get in the right ballpark but it never quite felt right. Out of all the full spellcasters, Bard has the most non-spellcasting features, and therefore provides the most benefit to a raging barbarian. Also it makes Grappling people much more reliable since they have a powerful reason to not WANT to break grapple. Scan this QR code to download the app now. Blade Pact is the obvious choice for improved damage and Eldritch Smite but to be honest, Barbarian has enough combat options that Chain or Talisman would be better to help round out its toolkit. Rage damage will further increase your damage output. This is super gimmicky, but I figured out that there is a cool combination here. Investing in Strength will boost your jump distances, and the level-six Beast Barbarian feature Bestial Soul will provide Monk-like abilities to achieve amazing stunts. You can wield a finesse weapon with your Strength and Sneak Attack. For this character Id take expertise in Athletics and Acrobatics and play him as a beefy swashbuckler with something random in one hand and the other hand free to grab shit, basically Gaston from Beauty and the Beast: In a wrestling match nobody bites like Gaston! You can also keep a Whip on hand so you can do this same hit and run tactic against enemies with 10 foot reach. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Alternatively, you could do a 14/6 split and get a limited fly speed from the capstone eagle totem. This was intended as a tanking ability so that you can smack the biggest baddie upside the head and get them to focus on you, but you dont have to use it that way. Of course, that doesnt mean we cant improve upon it at all. You eventually may not bother using Frenzy because you can get bonus action attacks from landing critical hits or kills if you have the Great Weapon Master feat (which I definitely would choose for this character).Art by MatBirdie, CC License. Any foe that lacks ranged attacks or spells will probably die just from you slowly chipping away at their hitpoints with psychic damage from your aura while theyre frightened. With the Bear Totem at level three, youll resist all damage types except psychic damage. Rage is next of importance, and it may even be best to start at level one as a Barbarian so you can get the additional hitpoints. Every level in a secondary class is an opportunity cost to your core class. Tiger is trash and Eagle is redundant with Rogue levels but Elk is an option. Phantom Rogue Guide for D&D 5e | Ghosts N Stuff! Combining durability with offensive devastation, the Totem/Champion is a powerful combatant. The swashbuckler is one of my favorite character archetypes and I dont think that the Rogue Swashbuckler Subclass really delivers. Are there specifics on when/how to start dipping? And every last inch of mes covered with hair! -Pull all kinds of in-combat shenanigans: Thief Rogues Fast Hands. With 3. I hope this article has inspired you, and I hope you find some of our templates useful and exciting. This is a section on the channel where I walk you through building a character quickly. With Cunning Action it allows for incredible speed (and with three levels of Thief Rogue youll have incredible climbing speed as well) so it allows you to zip around the battlefield to grab ahold of whatever one ton bit of terrain you want to use. Now its time to get down to business. Youre normally a mischievous person of whimsy, but you get upset, things can get crazy. Wear light or medium armor unless you want to use the Barbarians Unarmored Defense ability. Lets run down the list: -Lightly armored: you dont get swashbucklers in plate mail. Before you go, please consider reading our other articles about multiclassing and about Barbarians: You might enjoy my class guide for Barbarians on YouTube: Awesome stuff! The synergy allows you to become a righteous force to be reckoned with and even gives you spells to fall back on if you happen to end your rage early or run out of rages before youre done with combat for the day. It was a lot of fun. No joke. Hi Ian,That sounds like heaps of fun. This basically allows you to trade in some sniper Rogue damage for more durability and a nice and reliable debuff power. I'm currently playing a 12th level pure Phantom Rogue (UA subclass) and am wondering if there are any good multiclass options. Awesome multiclass for a complete boss lockdown by the way. Id like to see more players create duo characters that work together. For this build you really need a race with a bonus to speed to make it harder for enemies to simply run after you. Using your extra attack and occasionally the fighters action surge, you can let a lot of powerful attacks off from multiple locations, some of which will have special abilities and all of which will be benefiting from your multitude of barbarian offensive abilities. Multiclassing earlier than 9th level will eventually give +5% to critical hit chance (after investing the three levels in Fighter), but those critical hits wont be as spectacular without the Brutal Critical feature to add dice to critical hit damage rolls.Ill add the Totem/Champion as a suggestion in the article. I think many players would be surprised to hear about a Wizard/Barbarian combination, but it works. You take Shield Master to allow you to Shove as a Bonus Action and then do that all the time. Ever. The Ancestral Guardian does an excellent job of hindering a foe who would attack others in the Barbarians party. Your wild magical energies give you resistance to damage from spells like an arcane barrier. Straight Phantom Rogue or Multiclass : r/3d6 - Reddit you can use reckless attack from lvl 2 barb to always get adv & sneak attack so that will work well. While brutal critical (added to half orc inherent critical trait) is beautiful on its own, getting barbie all the way to 9 class levels costs you one extra feat and at least one extra attack that Champion would have given you (as in, 2 out of 3 big three if youre a half orc and all 3 if youre human at lvl 9, which is the sweet spot of many campaigns). But then stead of taking Shield Master, take Tavern Brawler instead so you can grab people as a Bonus Action. Not to mention, the roleplay value is seriously deep for a totem-wearing barbarian that can actually turn into their totem (Brother Bear? Barbarian/Rogues can cover the ranger archetype just fine by being tough, maneuverable and skilled. Reddit, Inc. 2023. Your stats will be well-rounded with this build due to multiclassing stat requirements. Good action heroes need plot armor and often a d12 Hit Dice and the right resistances are the closest youre going to come to that in D&D. Not good from a min-max perspective (I dont think large cow is a Finesse Weapon so no Sneak Attack damage) but so much fun. The influence of the Fey has instilled you with unstable magic when you become emotional. , Noticed a couple big typos:Totem Barbarian 16/Fiend Warlock 14: 30 level build, Wild Magic Sorcerer/ Eloquence Bard= Should be Wild Magic Barbarian. The 8/12 split is mostly to obtain ASI levels in either class, but you can adjust as you see fit. That lets you rock a fancy shirt. -Enraging the enemy with clever banter: Ancestral Guardian reskinned. This is a simple but effective build. I honestly dont love the Path of Wild Magic, so Im not struck with much else for inspiring multiclass ideas. Then you drop them. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. In terms of sub-classes, anything that doesnt monopolize your Bonus Actions works just fine. When you multiclass into a new class, you start at level one again and must work your way up toward level 20 from scratch. At level ten, the Moon Druid can Wild Shape into elementals, allowing the storm to come to life truly. Barbarian-Rogue Multiclass Build - Barbarian - Class Forums - D&D 1 mastermind 1-4 ancestral guardian X mastermind. Barbarian Multiclass Options 5e: What Works Best With Them The Shield: goblin (again, flavor).Paladin, probably conquest.Take the mounted combatant feat. Expertise is always good, and when putting it on Athletics it allows for some good grappling abilities. This is because all of the features gained from the barbarian class can be taken advantage of while in wild shape form. Some players absolutely love wild magic, so lets crash the two unpredictable subclasses together. Sure, its easy to get out of a net, but doing so can waste an enemys turn while you keep on plugging them with your crossbow as a Bonus Action. Unarmored Defense isnt typically something that would be specifically multiclassed for since armor is better most of the time. With this multiclass, you are specifically looking to take advantage of the druid's Circle of the Moon subclass alongside the barbarian's Path of the Totem Warrior subclass. However, most campaigns end by level ten, so its not often prudent to plan a character with an assumption of reaching level twenty. I enjoyed coming up with this idea regardless of its degree of practicality. All of this information can let you make an educated decision about how much of the barbarian class you really want. Going beyond that to second level Reckless Attack and Danger Sense are great for Strength Rogues while Cunning Action makes Barbarians so much more mobile. 7 Best Monk Multiclass Options in 5e for 2022 - Black Citadel RPG Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Barbarian/Rogue Multiclass Ideas? : r/3d6 - Reddit And it often didnt really work. I play a fair bit but most games don't actual make it more then 10th level. Use a Rapier to get Sneak Attack, but focus on Strength so you can get Rage damage. The Conquest Paladin thrives on fear, emanating an aura that causes frightened creatures to have zero speed while taking psychic damage. More Barbarian/Multiclassing Content from Flutes Loot! Third, the Arcana Cleric needs to reach level seventeen to get the Arcane Mastery feature. Something else that is fun is the (virtually) unkillable zealot assassin. You can flavor your Hand of Harm/Hand of Healing abilities from the Way of Mercy Monk subclass to be using your natural claws (or perhaps teeth and stingers) to inject regenerative cells or necrotic venoms into other creatures. Multiclassing is a process wherein a character of one class starts taking levels in one (or more - people can get a little nuts about this stuff) additional classes. Raging obviously doesnt mix with spellcasting in battle, so youll be deciding which to use when you fight. Thank you, Stephany!These are cool concepts. Level 1: Rage; Unarmored Defense; proficiencies: shields, simple weapons, martial weapons. Something to consider about the Beserker is the stacking of exhaustion effects. Ive collected my thoughts by Barbarian subclass for your convenience. I'll walk through character creation, stat generation, and a level-up. So I made a noble barbarian in a game I'm playing. Speaking of fun concepts, some of my recommendations made the cut mostly because they are thematically cool or unique to D&D.var pd_tags=new Array;pd_tags["10976420-src"]="poll-oembed-simple"; Barbarians get their subclass choice at level three, but levels one and two are not without multiclassing value. The beast subclass offers you a natural weapon in the form of a bite, claws, or a tail, while the Echo Knight allows you to make any attacks from an echo of yourself that you can move freely around the battlefield. Dungeons & Dragons: How To Multiclass As A Barbarian - TheGamer It can be difficult to make the decision to multiclass and what class to multiclass into, especially when you start off with such a powerful choice. Assuming you can proc it every turn if you hit. If you have a reach weapon you can walk up so someone, hit them, and then run off. The Beast Barbarian is unique to other Barbarians because its number of attacks can match or exceed the Polearm Master feat norm. The Rogue may be the exception to the proficiency redundancies. A Tanky Barbarian / Rogue Multiclass | D&D 5e Builds D&D Daily 1.88K subscribers Subscribe 3.1K views 3 weeks ago Sage walks us through a unique build of a barbarian. This build was suggested by commenter GoLagenGo: The Temp HP on a kill from Dark Ones Blessing will last much longer thanks to Bear Totems improved resistances, Dark Ones Own Luck helps shore up those nasty mental saving throws, and Fiendish Resilience just seems perfect to either fill out that missing psychic resistance or at least give you a resistance for when youre not raging. Also, a number of Rogue and Barbarian subclasses have nature themed abilities such as Scouts and Totem Barbarians.