Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. This +2 quarterstaff grants the wielder ability to cast the burning arc spell at will as a 5th level wizard. Whenever someone dies within a 10 feet radius from the wearer of this amulet of natural armor +3, the wearer gets the effect of the haste spell for 2d3 rounds. Whenever this +2 thundering burst heavy crossbow confirms a critical hit, all enemies in a 15 feet area must pass a Reflex saving throw (DC 20) or suffer 1 damage to Intelligence score per round for 1d6 rounds. Through him one can easily further Sosiel's side quest, but he's also involved in Nenio's. This cloak grants its wearer acid resistance 30 and cold resistance 30. This +1 dagger adds +1 to the DC for all saving throws against spells from the evocation school the wielder casts. This amulet grants its wearer a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. Greater Profane Vigor: A summoned creature gains a +4 profane bonus on attack rolls, saves, and skill checks, immunity to fear effects, and a number of temporary hit points equal to your caster level (maximum 20). Once per combat these goggles allow their wearer to cast hellfire ray, using their character level instead of spell level, as a free action. For the one in the far corner, just use crowd control spells and abilities on him while everyone else focuses the other Guards or Sarzaksys and get to him when you can. It also imbues the wearer with the powers of the Spawn of Rovagug allowing to use the Corruption of the Rough Beast ability three times per day. If the wielder of this +2 axiomatic gnome hooked hammer has any Lawful alignment, the first hit during a round they land on a creature with any Chaotic alignment deals additional 1d6 holy damage. This headband grants its wearer +2 enhancement bonuses to Intelligence and Wisdom ability scores. In addition, swarms cannot make a Reflex save against this effect and always suffer full damage. This +4 padded armor is very stiff. Alternately, purchase the pleasure slaves for 25,000G and/or the aasimar slaves for 50000G (the former are automatically freed while you have options with the latter). Whenever the wearer of this +3 mithral chainmail flanks any enemy, the wearer gets a +2 bonus to damage against flanked creature. This +5 leather armor grants its wearer a +15 competence bonus on Trickery skill checks. This +3 shock shortsword bypasses any type of damage reduction. In addition, whenever the wearer of this belt confirms a critical hit with a natural weapon, the enemy must pass a Will saving throw (DC 28) or become vulnerable to negative energy and unholy damage for 2 rounds. If the wearer summons a Thanadaemon, they grant it a greater profane vigor effect and +4 natural armor bonus to AC. If the bearer of this mark tries to attack the owner of the weapon, it must pass a Will saving throw (DC 29) or suffer -3 penalty on attack rolls and a -8 penalty on damage rolls for 2 rounds. Act 3, Drezen (Wilcer Garms); Treasure of the Midnight Isles (Tracking: Island 10 hidden room near entrance). It can only be equipped by the player character. This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. If anyone reads this book, she permanently gains a +2 inherent bonus to her Intelligence score. These gloves grant their wearer a +1 morale bonus on attack rolls. Complete Experiencing the Bliss, then, with Sosiel in the party, speak to Zelek/Irmangaleth/Zermangaleth which one depends on your choices in Battlebliss arena. This +4 unholy heavy mace increases the amount of damage Channel Negative Energy does to living creatures or heals undead creatures by 2d6. This information narrows the search significantly. Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic. This headband grants its wearer +6 enhancement bonuses to Charisma and Wisdom ability scores. Charity grants the wearer the effect of the mind blank spell. Would it have been so hard to just mark the stuff on a map instead of describing where everything is? If both attacks hit, the target must make a Fortitude saving throw (DC 25) or take additional 2d6 cold damage and become staggered for 1 round. This tower shield grants its wielder a +3 bonus on saving throws against blindness. Vulnerability Curse + Icy Prison combo and Enervate should serve well here. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Whenever the wearer makes a sneak attack, it deals additional 1d6 bludgeoning damage. Act 1, Defender's Heart (Gemyl Hawkes), Nightingale Grove. This amulet makes all ward abilities and spells (those which have the word "ward" in their names) grant +1 additional AC, and become extended as though using the Extend Spell feat. All summon spells of 6th level and lower are maximized, as though using the Maximize Spell feat. Selective Spell: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). Benefit: When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.You may make an attack during any part of this move. Each time the wielder of this weapon lands a hit with it, the enemy has to pass a Will saving throw (DC 13) or become affected with the equivalent of the dominate person spell effect for 1 round. Every creature within 5 feet of the point where the flask hits must pass Fortitude saving throw (DC 24) or be Blinded for 1d3 rounds. Successful Reflex save (DC 30) halves the damage. If this cloak is worn by a character with no levels in duelist class, such character will get the Precise Strike ability. Pathfinder: Wrath of the Righteous Walkthrough. Whenever the wielder of this +4 cruel bleed falcata is engaged in melee with a single enemy and there are no other enemies in a 15 feet range, the enemy gets a -2 penalty on attack rolls and saving throws. This +5 axiomatic elder icy burst trident allows its wearer to cast tsunami once per day as a 18th level wizard. The belt grants its wearer a +6 enhancement bonuses to Strength, Dexterity, and Constitution ability scores. there is a rare bug. Alchemist in your "court" outside of Drezen where the Free Crusaders live (Azata path). It can be worn only by evil-aligned creatures. Treasure of the Midnight Isles (standalone). This Headband of Mental Perfection +4 allows its wearer to reroll 3 failed saving throws against death effects per day. After completing this quest, Trever will start a fight if you converse with Wirlong. Whenever the wearer of these bracers confirms a critical hit with a two-handed weapon, the enemy must pass a Will saving throw (DC 24) or become unable to attack for 1 round. The affected creature suffers 1d4 unholy damage for each scorch. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. The owner of this quiver can use it to shoot 20 units of cold iron ammunition. All rights reserved. Once activated, it grants the user a permanent +1 bonus on all skill checks, and then vanishes. This amulet in a form of a snake grants the wearer +2 DC on poison spells, all ray spells deal additional (1d6 + 5 points of acid damage. It also grants its wearer DR 5/- against the attacks of the undead. Its then revealed that your advisor is none other than Mephistopheles, and hell attempt you with new powers: Pathfinder: Wrath of the Righteous is available via Steam. This +3 bardiche deals additional 2d6 slashing damage on hit against bleeding or helpless enemies. I was able to purchase and free him for 30,000 gold.Unsure on the ramifications so far, but he seems grateful. Fiber Muscles: The primary subject of fiber muscles gains a +4 enhancement bonus to Dexterity and Strength scores, and a +4 enhancement bonus to Mobility skill checks. Magic Fang, Greater Information. This amulet can only be worn by a Bloodrager. Alternatively, if you didnt do any of that, then you might be in for a tough battle ahead. Now, there are two ways you can enter this locked room of the Gwerm . They also double bonuses to AC, attack rolls and Reflex saving throw from Haste spell cast upon the wearer. Act 4, Ten Thousand Delights (Herrax shop). Every enemy that enters a 10 feet area around the wearer must pass a Fortitude saving throw (DC 37) or suffer 4d6 cold damage, lose 10 base speed and receive a -4 penalty to Dexterity score as well as a -3 penalty on Reflex saving throws for 3 rounds. This helm grants its wearer a +5 competence bonus to CMD and electricity resistance 30. After this effect wears off, the wearer cannot make any weapon or unarmed attacks for 1d3 rounds. Upon arriving at the Fleshmarkets, kill Kerz if you like to receive Rapscallion. The owner can activate this item once per day. Whenever the wielder of this +5 unholy heavy pick charges at an enemy, the enemy suffers 2d6 bludgeoning damage and must pass a Reflex saving throw (DC 27) or suffer a -2 penalty on all saving throws for 1d3 rounds. wirlong black mask - Reddit post and comment search - SocialGrep Bolster Spell: Spell now deals 2 more damage per die rolled to all its targets. Pathfinder: Wrath of the Righteous - Neoseeker And if the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. Act 4, ask Storyteller about Galfrey (probably need to be nice to her). Saving throws and opposed rolls are not affected, nor are spells without random variables. This book grants a +1 competence bonus to CMD and CMB. This ring grants the wearer a +5 competence bonus on Persuasion checks and grants their companions a +1 morale bonus on all skill checks. A single enemy can be a subject to this effect only once. Lesser rods can be used with spells of 3rd level or lower. Was it worth it? Phantasmal Web, Enervate, True Seeing (Communal), Hellfire Ray, and/or Fortune+Cackle will be the ticket there. Wirlong Black Mask is an NPC located in the Flesh Markets of the Middle City, Alushinyrra. This clean and nice shirt is weaved from Retriever spider web, purified with druidic magic. The Pathfinder Wrath of the Righteous release date is just around the corner. Drezen (Golden Golem), Gray Garrison (Jeslyn), Gray Garrison. Whenever the wielder of this +2 cold iron dagger casts a spell with force descriptor, it deals additionally 2 force damage per dice rolled. This shirt grants its wearer a +2 enhancement bonus to Constitution, a +4 bonus on saving throws against fire and a +4 competence bonus on Lore (Nature) checks. This +5 mithral chainmail grants its wearer +7 insight bonus on Persuasion skill checks made to intimidate. Trusted Friend is actually rewarded at the unique Legend's quest in Act. Additionally, her Precise Strike ability now adds 1.5 of her duelist level as a bonus to her damage rolls. In addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds. Twigs sprout from these tall brown boots. Whenever the wielder of this +5 anarchic greatclub successfully charges an enemy, all other adjacent creatures suffer 2d6 bludgeoning damage and the main target must pass a Reflex saving throw (DC 28) or become stunned for 1 round. This dried hand grants the owner an ability to cast the death ward spell once per day as a 9th level Cleric. This amulet grants its wearer a +7 natural armor enhancement bonus to Armor Class. Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1. This rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Selective Spell feat. These boots grant their wearer a +2 competence bonus on saving throws against movement-impairing conditions. There are definitely more around, but he doesn't know anyone. This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Act 5, Storyteller Relic (relic found in Act 3, Wintersun, Standing Stones puzzle). It also grants a +4 morale bonus on saving throws against mind-affecting and compulsion effects. This +2 mithral kama grants the wielder +1 dodge bonus to AC. Whenever this +2 shortsword lands a hit, the enemy must pass a Reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Whenever the wearer of these bracers lands a hit while having full hit points, the enemy must pass a Fortitude saving throw (DC 28) or be knocked prone for 2 rounds. These tattered and ragged garments extend the duration of a shifter's transformation, allowing then to shift into their aspects' minor forms for 5 additional minutes per day. Whenever the wielder of this +5 caustic sacrificial kukri lands a killing blow, all enemies in a 15 feet radius must pass a Will saving throw (DC 32) or become panicked for 3 rounds. However, both positive and negative energy deal damage to it. Any enemy that enters this aura must pass a Reflex saving throw (DC 13) or become slowed for 1d4 rounds. The owner of this token can choose any skill and rub this token to get a +5 circumstance bonus to the chosen skill checks for 1 hour. Act 1, Market Square, House cellar in the North. This ring grants its wearer +1 extra attack with the highest attack bonus when making full attack action, stackable with Haste and similar effects. It also grants 1 additional use of Wild Shape per day, if the wearer has this class ability. Lost Chapel part of the Legend Mythic quest (accept Areelu's offer to stop purging your power in exchange for artifacts). Act 4, Upper City, Bridge to House of Silken Shadows. The Treasure of the Midnight Isles every turn. These effects persist for 1 hour, during which demons take a -4 penalty on saving throws against the drinker's spells and spell-like abilities of the shadow subschool. Maddening Gaze: As a swift action, you can look in a certain direction. Act 5, Ineluctable Prison, top right puzzle. This lockpicker's kit grants its owner a +1 bonus on all Trickery skill checks. Scan this QR code to download the app now. While this item is active, the owner's animal companion (if they have one) gets a +2 insight bonus on attack and damage rolls, as well as saving throws. You must unlock the Lich Mythic Path to do this. In the hand of a paladin or a good-aligned mythic creature it becomes a Holy Avenger. This shirt increases the wearer's base speed by 10 feet. During your exploration there. These bracers grant their wearer an armor bonus of +5, just as though they were wearing armor. Sonic ammunition deals additional 1d3 sonic damage on hit. This cloak of resistance +5 grants its wearer a +15 competence bonus on Trickery skill checks as well as resistance 5 to all elements. This is an intermediate step of relic creation. This time around, players take control of a crusade to wipe the world of demons and a group of heroes who gain mythical powers. This +1 scale mail grants its wearer a +2 insight bonus to AC against undead. Its tiny eyes are moving, constantly searching for prey. Whenever this +2 scythe lands a hit on the enemy, it deals an additional 1d3 negative energy damage, and the target must pass a Reflex saving throw (DC 15) or suffer an additional 1 negative energy damage each round for 1d4 rounds. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. This is a ring of protection +2. This cloak grants its wearer a +5 competence bonus to Knowledge (World) and Knowledge (Arcana) skill checks, and a +2 enhancement bonus to Charisma. This +1 flaming quarterstaff grants the wielder an ability to cast fireball spell 3 times per day as 8th level wizard. This +3 Freezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit. Wheres My Dragon is an Azara Mythic Quest in Pathfinder: Wrath of the Righteous. Contributions to Fextralife Wikis are licensed under a, Middle City | Pathfinder Wrath of the Righteous Wiki, The first time you enter this location, you will be ambushed by some, There are multiple slave traders in the Fleshmarkets. Whether you left in peace or you killed everyone, youll complete the Wheres My Dragon quest in Pathfinder: Wrath of the Righteous. You can throw a flask as a splash weapon with a range of 30 feet. This robe grants its wearer an aura which makes all enemies in a 30 feet radius suffer a -4 penalty on saving throws against fear, compulsion and charm effects. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. In addition, this greatclub grants its wielder a +12 competence bonus on Lore (Religion) skill checks. "Two Swords" Crusade event; give both swords to Nenio. This belt grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Saving throws and opposed rolls are not affected, nor are spells without random variables. Secondly, spells and spell-like abilities that target the wearer are turned back upon the original caster. This belt grants its wearer a +2 enhancement bonus to Dexterity. This +5 studded armor grants its wearer a +15 competence bonus on Stealth skill checks as well as a +4 competence bonus on Reflex saving throws. Bonuses of the same type usually don't stack. Inevitable Excess DLC, Threshold, Blacksmith, Half-Measure Tavern (Fye, Chapter 5). Whenever the wielder of this +2 light hammer confirms a critical hit with it, all the members of their party are affected with the equivalent of the haste spell effect for 1d3 rounds. (Gorebreak loot); This robe grants its wearer a +2 dodge bonus to AC and a +2 competence bonus on attacks against evil enemies. Whenever it lands a hit, the target must make a successful Fortitude save (DC 35) or become staggered for 1 round. Once per minute as a standard action its wielder can summon a pack of vicious demons to aid them in battle. This +1 falcata grants its wearer a +2 bonus on attack rolls for all touch attacks. If the saving throw was a success, the enemy becomes shaken for 5 rounds instead. On a critical hit, it deals 1d6 sonic damage per two caster levels of the wielder to all enemies in 15 feet area. Whenever the wearer of this cloak channels energy to harm, the affected creatures have to pass a Will saving throw or be dazed for one round. Krebus | Pathfinder Wrath of the Righteous Wiki Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell. This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. This +4 axiomatic nunchaku grants its wielder a +10 competence bonus on Athletics skill checks and immunity to flanking. You also gain hardness 10 (works identical to DR 10/-, except it stacks with any other DR you might have). In any case, tell Early Sunset that youre ready to proceed with the Wheres My Dragon quest in Pathfinder: Wrath of the Righteous. Its wearer can at will choose any foe they see. If an enemy is damaged by an instant damage spell cast with this rod, they must pass a Reflex saving throw (DC 13) or become slowed for 1d4 rounds, as per slow spell. Melee attacks with the staff deal additional 3d8 bludgeoning damage to all swarms, even those that would normally be immune to weapon damage. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Equipment & Magic / Weapons. See through his disguise, and youll battle him. It also makes it impossible to identify the wearer's alignment. These boots grant their wearer a +1 dodge bonus to AC against demons and one additional attack of opportunity per round. While wielding this +5 thundering burst spear, all creatures summoned by the wielder deal additional 1d6 sonic damage. Can only be equipped by a player character. These gloves increase the save DC of all Enchantment school spells the wearer casts by 2. This cloak gives its wearer a +3 resistance bonus on all saving throws. These boots grant the wearer a +3 competence bonus to CMD and a +3 competence bonus to CMB. In the case of Raggy, passing an Intimidate 40 check will get you your mephit money back (and 648XP). Whenever this +5 shortsword lands a hit on an enemy, one of the following effects randomly happen: it deals additional 6d6 slashing damage to that enemy, it deals 1d4 damage to one of the enemy's ability scores, it heals the enemy for 3d4 hit points, it deals 3d4 damage to the wielder, or the enemy suffers -3 penalty to attack and damage rolls for 1d6 rounds. Act 3, Areelu's Laboratory (Perception 32). Traveling Skeletal Salesman (magic), Wintersun. Krebus is an NPC in Pathfinder: Wrath of the Righteous. Whenever this +1 cold iron longsword is used to attack a demon, it gains a +2 enhancement bonus to the attack roll and deals extra 1d10 of slashing damage on hit. Hell still pop up in the Wind of Change quest in Act 5, coercing you to eliminate the NPCs. This belt once worn by a notorious Gorilla King. It also grants the wearer a +2 bonus on saving throws against spells of the Enchantment school. Whenever the wearer of this amulet is under a Bloodrage effect, they gain fast healing 5 for the duration of the effect. It can be worn only by a monk of Lawful Evil alignment. Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from mage armor spell. Some quests are time-limited and some can only be completed with certain companions. This ring grants its wearer a +2 competence bonus on Trickery and Stealth skill checks. Bonuses of the same type usually don't stack. This rod grants its wielder the ability to make up to six spells they cast per day infused with the primal magical essence. These boots grant the wearer a permanent effect of the freedom of movement spell. Act 5, Dragon Burial Ground (kill Hokugal). Until the end of combat, you gain 5 temporary HP per your character level. This shirt makes all the wearer's fire spells deal additional 4d6 of fire damage while making them suffer a -2 penalty to AC. When this effect ends, you must make a successful Fortitude saving throw (DC 25) or become stunned for 1 round. Regular rods can be used with spells of 6th level or lower. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Support our guide writers and staff so we can continue to make the best guides for all of your favourite games. It also enables the wielder to use greater dispel magic (once per round as a standard action) at the class level of the wielder. It also grants a +4 bonus on saving throws against mind-affecting conditions. Act 3, DLC3, Island 1. The scroll doesn't work for the characters who have already reached level 20. seems to have something to do with the cleric you get ..his sister or so??? However, if the wearer used one ability, the wearer can't use another ability until the rest. Trever Vaenic is an enigma that is mentioned in Act 2 but the culmination doesn't happen until Act 4. This belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. For 3 rounds you become immune to acid. Saving throws and opposed rolls are not affected, nor are spells without random variables. This item grants its wielder the ability deal 10d10 sonic damage as standard action to a single target three times per day. Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. Approach Dyunk in the corner, who will be readying the slaves for dining purposes. The wearer can recharge this ring by consuming spells for which the sum of their levels must be equivalent to at least 9. This cloak grants its wearer a +5 resistance bonus on all saving throws. Act 3, Random Encounter (Side with Kaylessa throughout her quest). Support our guide writers and staff so we can continue to make the best guides for all of your favourite games. Whenever the wearer lands a hit against an undamaged enemy, it grants all companions a +3 bonus on damage rolls for one round. Using this quiver grants chances to weaken the target for 1d6 rounds as if it was under Curse of Weakness spell. Get Wasteland 3 for free thanks to Robot Cache, Harry Potter Magic Awakened dormitories keep you from clanning with other houses and the opposite gender, FFXIV: The Make It Rain Campaign returns June 30th, Datamining is now a bannable offense in Escape from Tarkov, Super Mario RPG returns with shiny Switch remake, Nintendo reveals new 2D Mario game Super Mario Bros Wonder, Detective Pikachu Returns in October of this year. After the main battle is done with, the demon Krebus and his friends will rush you from the east. Whenever this +1 heavy crossbow makes its first attack during a round, it shoots two bolts at once. This +1 quarterstaff adds +1 to the DC for all Will saving throws against spells the wielder casts. (Turn-based mode is recommended for this fight, and pretty much anything but poison.). This cloak grants Dragon 2 additional spell slots for the 9th level spells. This effect lasts for the whole day. This +1 heavy shield grants its wielder cold resistance 10. This helmet can be used once per day to summon an ancient black dragon to fight alongside the wearer for an hour. so Trever (version from arena event) is simply autoadded to party (even as 7th character), but all his equipment is perma-locked and his weapon is set to fists even if set with weapon selected. This +2 half-plate grants its wearer a +3 resistance bonus on Will saving throws. Whenever the wearer of this cloak of resistance +2 is under a Rage effect, they gain a +2 attack bonus on attack rolls against wounded enemies. In addition, if the wearer of this belt has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. You can throw a flask of alchemist's fire as a splash weapon with a range of 30 feet. Whenever the wielder uses Dazzling Display, all affected enemies suffer 1d8 sonic damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any source, it suffers a -3 penalty on all saves for 2 rounds. Saving throws and opposed rolls are not affected, nor are spells without random variables. Each of the star's seven rays is made from a metal of a distinct color, but the craftsmanship is superb to the point where you cannot see any seams between the metals. These goggles grant their wearer a +2 bonus on damage rolls against swarms. Nok-Nok - Pathfinder: Kingmaker Wiki Once per day his statuette allows the owner to summon a temporary Triceratops animal companion if the owner don't have animal companion. If the wearer summons any good outsider creature, it will attack the wearer. Be forewarned that proceeding with the quest can cause drastic outcomes, so its best to avoid this until later. This headband grants its wearer +2 enhancement bonuses to Wisdom and Charisma ability scores. It's possible to meet him - if one is brave enough to step into the ring. Act 4, Upper City (Cambion Defiler in Vellexia fight). This cape grants its wearer a +1 bonus to Enchantment school spells' DC. Act 3, Skeletal Salesman (Hunter's Arsenal). The owner of this quiver can use it to shoot 20 units of unholy speed ammunition per day. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Quicken Spell: Casting a quickened spell is a swift action.