Most creatures perceive Heaven as an enormous mountain with an inaccessibly distant peak, yet this description is deceptively simple, as the mountains slopes can simultaneously contain seemingly endless plains, vast lakes, yawning canyons, or whatever else it might need to accommodate petitioners from millions of different environments. The Abyssal reaches ruled by divinities are known collectively as Abyssal realms. Any action by this pillar would have multiverse-shaking implications, and his destruction might well hasten the end of existence. According to occult scholars, the crux that holds the Akashic Record together is a danava titan known as the Akashic Guru, a being made nearly invincible by her ability to automatically recall previous versions of herself from the Akashic Record, thereby undoing any injuries she might have sustainedup to and including her own destruction. All planes have the following kinds of traits. Souls manifest here in the shell of a physical body, a union so complete that most living creatures do not spend much time contemplating the difference between the gross physical form and the higher monadic soul that guides its movements and destiny. Under the right conditions, any plane can warp so profoundly that portions coalesce into entirely new planes. Negative energy is itself a dark opposite of life-giving positive energy, yet while it is most often a source or tool of destruction, it is also the animating force of the undead. The longest-serving of these mephits sometimes move on to become seneschals or minor power brokers within the rigid slave castes of the Peerless Empire. The greatest manasaputras seek out the wisdom of a mysterious presence they call the Logosa presence some equate with the same ill-defined object of the aeons worship and perhaps also that which the jyoti claim tasked them with guardianship of souls. Spells function normally on the Ethereal Plane, though their effects do not cross onto the Material Plane. Speakers of the Depths The most prominent and mysterious of Limbos gods, the proteans dualistic divinity have no discrete domain, with the entirety of the plane itself being under their sway. This material forms the basis for all matter and life on the Outer Planes, and it is tied to the nature of the soul itself. The most reputable of those sources indicate that the planar travelers gained access to a sort of reading room of the Akashic Records library with limited access to the records knowledge, under the watchful eyes of lipika aeons. On a plane with the wild magic trait, spells and spell-like abilities function in radically different and sometimes dangerous ways. Oblivions manipulate spheres of annihilation with consummate skill. The Boundless Seas sahuagin originated from the Material Plane and, they say, alighted here several thousand years ago to fulfill a prophecy. Countless creatures from across the planes have come to settle in Utopia, bringing with them a sampling of their distinct cultural and societal ideals, yet each bound by the constant of law and order. The Plane of Earth is a vast shell of stone and minerals shot through with tunnels and caverns that range from narrow squeezes to vast vaults capable of hosting entire worlds. A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. (Players who dont have an actual Harrow deck can instead roll 1d6 to randomly determine an ability score.) They also serve as respected neutral parties, as they work with denizens of many planes equally and disperse judged petitioners out into the Great Beyond. The third is the mystery at the heart of the negative energy plane: the ancient jyoti crime that barred the way to the Positive Energy Planeor so the sceaduinars allege. Instead, legends tell of explorers entering the Akashic Record through the elusive Dimension of Time. So yes, if you cast Time Stop within a Timeless Demiplane, you get infinite actions with no time passing at all. In every square in your space, and in all squares adjacent to your space, you treat conditions of dim light as normal light. The same subjectivity applies to various planes. This is a mind-affecting effect. The esoteric perspective looks behind the screen and understands that all of the individual lights are but rays from a single source. The Dimension of Dreams has the following planar traits: Petitioners dreamers (idealized versions of mortal bodies), Qualities +2 bonus on all saving throws, +2 Charisma. Who or what appointed them is unknown the appointment may indeed simply be a perpetuation of their own perceptions of their kinds importance in the Great Beyond. If those spirits find final rest, their memories cannot sustain the structure, and it falls into an ethereal ruin. The exact nature of the clouds and illumination varies from each layer of Hell to the next, but there is never anything comforting or soothing in the view. Kyton Demagogues Many kytons have their own divine leaders. Sceaduinars resist daemonic overtures of alliance, but they occasionally treat with asuras out of a shared sense of divine abandonment. The Styxs waters erase memories. Their demigod leadersdemagogues maintain their realms here, while others of their kind take up residence nearby or in isolated communes where they strive to perfect themselves and their chosen torments. Angels While angels make their homes on all three of the good-aligned Outer Planes, Nirvana is home to more angels than any other plane, in large part because Nirvanas impartiality to law or chaos makes it the most pleasant realm for many angels to reside within. Due to their unique abilities, it can be difficult to identify the monk's role in the party. The Plane of Air exists at the edge of the universea skin of wind and clouds where down seems to be in every direction at once. Marid society follows very strong rules of hospitality, meant to help facilitate peace between members of their notoriously capricious race. They recognize the good intentions of the azatas of Elysium, but view them as misguided children. Other kinds of planes are theoretically infinite in size, but a demiplane might be only a few hundred feet across. Only recently has this slow but inexorable shift in aeon behavior been noted by planar scholars, who describe a trend of aeons favoring order over entropy. Without the Negative Energy Plane, life could not exist, for its existence defines life. The Astral Plane is a disorienting realm with directional subjective gravity, allowing each creature to fall at great speed in the direction of its choice. Nightshades travel freely throughout the negative energy plane, gravitating toward environs that favor their umbral forms. Table 43: The Eldest lists the most widely worshiped members of the Eldest, along with their areas of concern, domains, subdomains, and favored weapon for cleric and warpriest followers. Increase your maximum lifespan and the number of years you must age to reach each age category by an additional 10% (20% total when combined with the improved infusion above), and you do not retroactively age or hunger when departing a plane with the timeless planar trait. Each is independent, commands a crude intelligence, and seeks to lay waste to entire globes. | Gods and Monsters SRD Soul-collecting or soul-devouring predators such as night hags and astradaemons prey on the dead of the Astral Plane, usually limiting themselves to picking off isolated incorporeal undead but all too often raiding parties of disembodied souls as they make their way toward eternity. Some of these pocket dimensions owe their existence to the collision of natural forces within other planes. The Material Planes influence on the Fey World manifests as regions of stubborn stability called breach scars, which the Fey Worlds denizens regard with disgust. The House of the Bat is only one such chamber, one of the three realms of a bat god. An item does not lose charges, and the effect does not count against an items or, The spell functions strongly. It is one of the more hospitable of the Inner Planes once a traveler gets past the problem of breathing the local medium. Basic You gain a +4 bonus on Charisma checks to arrive in the Dimension of Dreams at an advantage, and you can attempt one additional impossible action beyond the normal limit during a visit to a Dreamscape. Visitors cannot affect living residents of the plane or objects that the denizens possess. On a failed check, the traveler is cast back out of the Dimension of Time to its starting point and, depending on the nature of the ritual used, may suffer excruciating or devastating side effects. The Quasi-Plane of Acid is a roiling, bubbling sea of deadly acidan entirely fluid plane, similar to the Elemental Planes of Water, but composed of acid. Movanic Devas: Detached from celestial infantries, these angelic volunteers see themselves as the multiverses first line of defense against the negative energy planes spectral hordes. The grim reapers are the most dangerous and infamous of these predators. Improved You can use wall of fire once per day as a spell-like ability. The Plane of Gravity is the least survivable of the Inner Planes, as it consists of the vacuum of space itself. Interpreting this information, of course, is another matter. On the countless islands adrift on the sea or air currents of Limbo, gravity functions normally, with down being toward the center of mass. Most dwell along the Escarpment or on floating islands picked clean of undead and sceaduinars. The Fey World has been said to be a sort of first draft of realityunder a sky of whirling stars and moons that change shape and texture as they track their way through the vibrant heavens, inconsistent natural laws and wellsprings of primal magic and natural splendor create vistas unfathomable to mortal minds. This sphere represents the Cosmic Fire. It is a realm of crusaders striving to help others, by word or by sword, as well as those of pure heart who simply seek to follow the rules and foster harmony through love and service. | Into The Unknown When the gods and goddesses abandoned the Fey World, a collection of the strongest fey individualsseeing both a need and an opportunitystepped into their place, using their vast powers to grant spells and becoming the defacto pantheon of the Fey World. Basic You gain a +2 bonus on Acrobatics checks and a +2 bonus on saving throws against fire effects. A thick smell of sulfur and ammonia permeates the air here. Yet even beyond this existence of countless planets exist more worldsentirely different dimensions of reality known as the planes of existence. Each of the Outer Planes has an alignment representing a particular moral or ethical outlook, and the natives of each plane tend to behave in agreement with that planes alignment. You cease aging. Members of these races native to the Fey World, however, are often quite different than those found on the Material Plane. Improved The bonus granted by your basic infusion is now +4, and you can apply the bonus on two different d20 rolls during the day. Despite its good alignment, Elysium is far from universally safe, and regions of true wilderness grow increasingly perilous farther from the heartlands of the Promised Land, where monsters and worse are known to dwell. The ground is nothing more than great, ever-shifting plates of compressed flame. The effect on living beings is more dramatic. Regardless of the nature of a planes structural traits, all planes can be altered on a whim by a deitys will to a certain extent; this ability to change reality is greatest within the boundaries of a deitys planar realm. Three divine mysteries remain to planar sages. Class abilities that use positive energy, such as channel energy, gain a +4 bonus to the save DC to resist the ability. This catchall category covers all extradimensional spaces that function like planes but have measurable size and limited access. Movement is straight-line only. Individuals on a plane with this trait merely float in space, unless other resources are available to provide a direction for gravitys pull. Literally anything is possible on the planes, making them a perfect location for exotic, terrifying, wondrous, and deadly adventures. Those who can endure its smoldering terrain and the domains of its mercurial and often terribly cruel inhabitantsearn serious bragging rights back on their home planes, not to mention the wealth of treasure and adventure they might find here. Darkness covers the plane, yet shadows cannot exist without light. A peri guardian forced to attack or imprison a troublemaker counts the act as a failure in her role, and she strives to avoid such ends except in the most extreme of circumstances. Creatures in their material forms can use items generated within a dreamscape, but these items wink out of existence when the primary dreamer awakens, or when a creature in material form leaves the dreamscape. For such a legendary feat, especially powerful rituals must be utilized. Night hags are among the most harrowing threats of the Dimension of Dreams. It is the plane most campaign worlds occupy. This is the default plane for most adventures. Where the individual dreamscapes brush up against the little-understood Dimension of Time, dreams often take on prophetic elements. The planes break down into a number of general types: the Material Plane, the transitive planes, the Inner Planes, the Outer Planes, and the demiplanes. The bleak and forbidding wastes are laced through by the glittering, toxic ribbon of black water known as the River Styx, while overhead the sky hangs in perpetual eclipse, a single shrouded star looking down like the lidded eye of a slumbering, malevolent god. While each tier technically exists above or below another, higher tiers do not represent greater authority within Heavens hierarchy. | PF2 SRD This planar introversion is quick to vanish if an agathion realizes that stepping off-plane will allow it to aid a mortal soul, but opportunities for such events on a plane as idyllic as Nirvana are few and far between. Moreover, familiarity with the customs of one nation never provides much help in understanding the rules of another. These crystalline shards fell into the rough-hewn wasteland allowing order and rigidity to manifest physically. Mystic Past Life opens up a lot of possibilities for cross-class goodness that otherwise required Pathfinder Savant or to some degree Mystic Theurge. While the deities are sovereign within their own realms and may take actions on other planes as they see fit, within Heaven all are expected to comply with the realms holy, meritocratic government, allowing even the lowliest lantern archon to call a deity to account. It is from this seed that the first axiomites emerged, and from them, in time, came their aphorite mortal proxies. Accordingly, the apex predator of the Negative Energy Plane is the plane itself. This ordered realm of honor and compassion is divided into seven layers. The plane offers few solid surfaces, so the undead present here tend to be incorporeal and capable of taking flight on the soul-chilling currents that seem inexorably to guide visitors toward the absolute darkness at the planes heart. Some demiplanes are self-contained. The Ethereal Plane is a ghostly realm that exists as a buffer between the Material Plane and the Shadow Plane, overlapping each. Rivers and streams of liquid flame wind through the landscape, emptying into a raging sea of liquid elemental fire. Halfling Pantheon Just as they tend to adopt the cultural motifs and traditions of other races they live among, halflings vary widely in their patterns of worship. Perception check DCs are not modified for you when you are asleep, and you gain a +4 bonus on all saving throws against sleep effects. Outsiders apocalypse horses, daemons, divs, dorvaes, night hags, nightmares, soul eaters, vargouilles, yeth hounds, Petitioners hunted (emaciated versions of mortal selves). Each round, a living creature on such a plane must succeed at a DC 25 Fortitude save or incur a negative level. During this process, the dross of mortality is shed, leaving behind only the souls core self, its memories, and the refined character of its prior life. These stations official orders from the empires capital, the Opaline Vault, are to monitor for incursions of efreeti forces from the Plane of Fire, and most maintain at least a nominal defensive military force. They can guide natural processeshence their careful husbandry of nascent spheresand they can copy or mimic, but they never truly invent. On a successful Will save, an affected creature takes only half damage and negates the blindness. Jyoti Often erroneously called phoenix-kin, jyoti are the most populous natives of the Positive Energy Plane. The Negative Energy Plane is the intake of that same breath, a return to dust, the recycling of component parts to pave the way for that which comes next. Oreads With its abundance of open-air tunnels and caverns, the Eternal Delve has historically appealed to several races more commonly found on the Material Plane, including dwarves, humans, and even elves. Air Elementals Though just as disorganized as other elementals, air elementals have their own culture and are known for being more gregarious than others of their kind. A thanadaemon can pilot its passengers to any location touched by the Styx in the Outer Planes in a matter of 2d6 hours, regardless of the actual distance traveled. The choruses routinely assault the other planes borders en masse, acting almost like the manifestation of an immune system against an infection of unwanted ethics and philosophies. Sahuagin Often dismissed as simple savages, the sahuagin of the Plane of Water are entrenched planar immigrants whose strength should not be underestimated. Earth Elementals Earth elementals are some of the oldest inhabitants of the Eternal Delve, and they are so attuned to their home plane that some spend entire decades or centuries fused with their surroundings, never revealing their existence until their whims move them to action. When a dead creatures untethered astral body sees its life flash before its eyes as it awaits judgment in Purgatory, its consciousness ventures to the Akashic Record. Danavas: At least one of these ancient titans is known to inhabit the negative energy plane, ruminating over strange artifacts and the deepest concentrations of captured crystalline energy. Except for rare linking points, each plane is effectively its own universe, with its own natural laws. Yet rather than being an antipathy borne of rival energies, jyotis relationship to sceaduinars on the Negative Energy Plane is strangely complicated; scholars suspect a deep and opaque history exists between the races. Incorporeal Undead: Wraiths are the planes most common threatspirit shreds sheared off mortals slain by the negative energy plane. Daemons: Driven by their all-consuming hatred for life, many daemons visit the Negative Energy Plane to study and conduct experiments. Describes how time passes on the Material Plane. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense as a result of the positive energy infusing the plane. Unlike most other outsider races, asuras exist in a cycle of reincarnation, wherein a slain asura returns in a lesser form rather than simply ceasing to exist. Powerful spellcasters can contact the Outer Planes for advice or guidance with spells like commune and contact outer plane, or can conjure allies with spells like planar ally or summon monster. Azers Among the Eternal Furnaces most populous creatures, azers have a long, complex, and in many ways tragic history on the plane. Infinities may be broken into smaller infinities, and planes into smaller, related planes. Sceaduinars: Resembling spindly gargoyles made of dark purple crystal, these outsiders dwell upon the negative energy planes crystalline knots. Characters who follow other alignments than most of the inhabitants do may have a tougher time dealing with the planes natives and situations. A creature in its physical form that dies within a dream demiplane actually dies. Most such magic functions with cruel accuracy, depositing crusaders in front of the broken souls they wished to rescue or desperate lovers in front of the shattered remnants of their partners. | GumshoeSRD Abaddon is a vexing and frightening place to become lost, but in many ways, the desolation of the planes deadly wilderness regions is a comfort compared to the horrors that await in its landmark locations. Set somewhat aside from deific interests and the Cycle of Souls in what residents dub the Great Abandonment, the Fey World is a closed system, its soul energy constantly recycling. If you use this ability on a creature that has been dead longer than 1 minute per Hit Die you have, you must supply the material component as usual, and the target is subject to the normal side effects for raise dead. | Cairn SRD 634 4.0. The planes of the Inner Sphere and the Outer Sphere form the overarching structure of the multiverse. Those new locales birthed near an Outer Planes often absorb that realms ideals, whereas those spawned far from other planes can manifest the unspoken principles of nearby creatures. Anyone who perpetuate crimes against a corpse or a soul that a crypt dragon has declared sovereignty over must face the dragons wrath. A hierarchy of horror known as the Nightmare Lords rules over lesser nightmare creatures in puppet courts staffed by the soul-shriveled husks of insane enslaved dreamers. Basic You gain a +2 bonus on Fly checks and a +2 bonus on saving throws against air or electricity effects. Fire-dominant planes are extremely hostile to Material Plane creatures, and those without resistance or immunity to fire are soon immolated. Surrounding the Outer Sphere like the impossibly deep skin of an onion, the layered plane of the Abyss begins as gargantuan canyons and yawning chasms in the fabric of the other Outer Planes, bordered by the foul waters of the River Styx. Certainly his avatar Tawil atUmr knows the methods by which a mortal may travel to the Dimension of Time, yet the price such a traveler must pay is rumored to be terrible indeed. In spite of the sceaduinars best efforts to forge a destiny unique to themselves, their works inevitably mirror those of living beings they despise. Rather, each tier houses souls that fit its particular theme and carries out prescribed functions to ensure Heavens continued operations. The damned manifest in Hell in forms that evoke those they held in life, yet in a starved, colorless state. Spells cast, magic items used, and other limited abilities expended are lost just as if the creature were adventuring on some other plane. Refugees from the vengeance of the gods or those hoping to hide important relics from certain divinities sometimes venture to the Positive Energy Plane to negotiate with the jyoti, who over the centuries have amassed an astounding trove of world-shattering artifacts, illegitimate halfmortal bastards, heretics, and other dangers. Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds. They form spontaneously from their planes raw and burning essence, and their subsequent activities help to keep the cosmic cycle of souls flowing. A visitor consulting the Akashic Record simply turns her attention to the moment she wishes to observe, and it appears before her, not as a two-dimensional image like an illustration on page, but rather all around her, as if she were actually present witnessing the desired moment in history. Although it is the least populated of the Elemental Planes due to its lack of solid ground, the Plane of Air still teems with life. Improved Once per day, you can summon a fey creature from the Fey World to serve you, as if using summon natures ally IV as a spell-like ability. Improved You always succeed at Wisdom checks to maneuver in subjective directional gravity. . Particular spells and spell-like abilities are easier to use or more powerful in effect on planes with this trait than they are on the Material Plane. Outsiders aeons, apkallus, axiomites, inevitables, mercanes, Petitioners remade (unblemished bodies covered in metallic writing), Qualities immunity to hostile transmutation effects, +2 Intelligence. Time Lost. Basic You can see clearly in shadowy conditions to a short range. New pre-incarnate souls are constantly manifesting, and are almost impossible to destroy. But here and there, pockets of terrain stand out against the blackness, some of which have been hastily cataloged by explorers. Magic limited (spells that target or attempt to affect any of the structures in The Apocalypse Archive fail unless the caster succeeds at a DC 30 caster level check; whenever such spells are successful, a watcher arrives shortly thereafter to investigate). Air elementals are not the realms only elementals. Qualities fly speed equal to base speed (average). Wayangs Only a few elusive wayangs remain on the Shadow Plane, as the majority of their kind ventured through a series of breaches to the Material Plane only to become trapped there forever. Functioning in a rigid caste system and always striving to excel in their roles for a chance at promotion to a more valued position in Hells infernal bureaucracy, devils seek to influence mortals into consigning their souls to eternal damnation in the afterlife, for it is upon the backs of the damned that Hell runs. Alignments are given as an abbreviation (Pathfinder Bestiary 345), which appears first in the plane's list of traits. Instead, a variety of powerful divinities collectively govern Heaven through careful cooperation and service to the greater good. Clerics utilize power from these planes when they channel energy. They are crusaders first and foremost, fighting in or supporting Heavens armies as they defend the innocent and punish the wicked. Cultists of undeath and entropy also send small delegations. Greater You can use insanity as a spell-like ability once per day. Its stunning mountains, rolling hills, and deep forests all match a visitors expectations of a pastoral paradise, but Nirvana also contains mysteries that lead to enlightenment. A character can attempt a DC 16 Wisdom check to set a new direction of gravity or stop as a free action; this check can be attempted once per round. Chasm to Shadow: The border to the Plane of Shadow manifests as an impossibly deep canyon of shadowstuff set against the already black backdrop of the negative energy plane. Planes that touch at specific points are coterminous. Planar traits are broken down into a number of general areas. The usual rules for ability scores, carrying capacity, and encumbrance apply. It plagues its targets with piercing wails of suffering and whispered threats, followed by stretches of oppressive silence to allow its victims minds to dwell upon their situation.