Battlezoo Bestiary for PF2e by Roll For Combat - Foundry Virtual Tabletop Prerequisite (s): Craft (any) 1 rank or Heal 1 rank. Any enemy creature in the aura takes a 2 penalty on ability checks, attack rolls, damage rolls, and skill checks. The accuracy, dodge expert, and improved initiative options are all calculated in the goblin fighters statistics. The attack deals 2d10 points of damage and 1d4 points of Charisma damage. If you plan to use one of these grafts, look ahead to this section. Automatic Traits: All creatures of this type get these abilities, which typically include senses, immunities, and more detailed sets of traits that are defined in the creature types full description. Benefit(s): The monster gains electricity resistance 5. Expert Array. Array: This monster mostly uses the numbers from the combatant array, but gains a large number of spells, and therefore has the hit points of a spellcaster. | Everyday Heroes SRD Though the monsters statistics are typically weak overall, it gains access to a sizable number of spells from the lists in Step 6. Expert: A monster uses the expert array if its focused on skills, interaction, or cunning tactics. It can be found with a successful DC 25 Perception check and disarmed with a successful DC 25 Disable Device check. Using your best judgment, add or remove options as necessary. The target of a successful attack with the chosen weapon must attempt a Fortitude save to resist the poison. CR 19: Replace secondary magic with spellcasting (as if CR 14); Optionsimproved initiative, magic weapon (bane), slaying attack, stalwart, two combat, one social. The ogre mage oni are devious shapeshifters who combine martial prowess with magical threats. These options primarily factor into interactions other than combat. Some of the monsters that appear early onparticularly combatantshave a high CR but simple abilities, so theyre still easy to create. Glory: Inspire competence (typically for Charisma-based skills). If you want to treat some of the spells as being cast from scrolls, wands, or staves, implement them as such during play. Suggested Options: Accuracy, combat reflexes, extra armor, extra attack, improved combat maneuver, extra armor, power attack. Elective Adjustments: Mindless; no master or good skills; set Intelligence modifier to for mindless undead. CR 11: Optionsevasion (as if CR 4), secondary magic (as if CR 4), terrain stride (undergrowth), two combat. Celestial: Energy resistance (acid, cold), fly 60 ft. (good) for a number of minutes per day equal to CR, magic attack (divine). Demodand: Faith-stealing strike; heretical soul; Optionsenergy resistance 10 (cold and fire), immunity (acid and poison), summon allies. Burrow and climb speeds are usually half a creatures base speed, while flying speeds are roughly double. For instance, if you want more flexibility, you could give a creature with the combatant array a breath weapon, or add spells to its repertoire with the secondary magic universal option. For monsters with spell-like abilities, this is typically Charisma. Bestiary Index - Pathfinder Roleplaying Game A monster gains all subtypes appropriate to it, even those without rules in this section, such as the following. Fling: When the monster has a creature grappled, it can fling that creature as a standard action. Finally, divide the total among all attacks before using the table. Thats because such spells are often cast before combat, and the simple monster creation system assumes the effects of those spells are already in the monsters base numbers. Possessing in-depth knowledge, experts often appear . If it succeeds, the target takes damage as if it had been hit by one of the monsters attacks, is knocked 10 feet in a direction of the monsters choice, and falls prone. They are usually Small or Medium (with the exception of giants). A creature must qualify to take a feat as normal. Statistic Adjustments: Increase Reflex and Will saving throw bonuses by 1; Optionsmystery (any), one any. Since hes already pretty sure how he wants the medusas ability modifiers to shake out, he gives her a +6 Dexterity modifier, a +4 Constitution modifier, and a +2 Charisma modifier. Skills: This giant is primarily a brute, so its master skill in Climb and the good skill from the giant subtype are sufficient to cover its skills. | Monad Echo SRD Suggested Ability Modifiers: This section lists the recommended assignments for the monsters ability score bonuses, in order from highest to lowest. Statistic Adjustments: Increase Fortitude and Reflex saving throw bonuses by 2; increase attack bonus by 2. This humanoid can turn into an animal or assume a hybrid form between its humanoid and animal natures. Damage: The dragon has three primary attacks and three secondary attacks. Good Save: This is the average saving throw bonus for a creature of this CR if the saving throw is one of the creatures good saving throws. CR 15: Optionsevasion, secondary magic (as if CR 6), terrain stride (undergrowth), two combat. Template: The vampire template graft increases the vampires AC from 23 to 25 and flat-footed AC from 17 to 19. Paralysis: The monsters attacks paralyze a target for 1d2 rounds unless it succeeds at a Fortitude save. They revel in the carnage they create and pay no heed to danger. He knows some other basic details: the medusa is a lawful evil monstrous humanoid, her size is Medium, and she has a base speed of 30 feet. It automatically deals its high weapon damage to each creature it runs over in this way (dealing damage only once per round to any given creature). Building the Monster The following guidelines are provided to assist in monster creation and to help balance a creation for its CR. Already endowed with considerable arcane might, a summoner can also call forth an eidolon, a powerful otherworldly entity, for aid and protection. At CR 12, increase the resistance to 10. | OSE SRD. The flung creature travels 1d6 10 feet and takes 1d6 points of damage per 10 feet traveled. Best Crafter build : r/Pathfinder_RPG - Reddit 3: Sacred Crafting (Ex) You are granted insight into the finest techniques for crafting magic items, glimpsing secrets of forgotten master smiths and glimpsing the revelations of ancient dwarven masters. A fire giant with 3 levels in bard, on the other hand, should use the humanoid creature type graft and later choose some monster options that grant bardlike abilities. Quadrupeds and Large creatures increase this by 10 feet each. Elective Adjustments: Mindless; set Intelligence modifier to for mindless constructs; no master or good skills. He doesnt plan to give her spells, so he skips the spell DC column. You define the options in Step 7. Constrict: Whenever this monster succeeds at a grapple combat maneuver, it deals its high weapon damage. Automatic Traits: Gain a fly speed equal to twice the base speed (good maneuverability); OptionsDR 5/magic (increases to DR 10/magic at CR 12), energy resistance 10 (acid, cold, electricity, and fire), immunity (poison), secondary magic (evil), smite (good); skillgain one additional master skill. Inspire Heroics: As a standard action, the monster and one willing ally within 30 feet of it gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC for 1 minute. Demon: Optionsenergy resistance 10 (acid, cold, and fire), immunity (electricity and poison), summon allies, telepathy. Monsters are different from characters in that they can have all sorts of different special abilities and qualities. Universalist: Magic attack (bludgeoning or piercing), metamagic spell. XP 200; CE humanoid (goblinoid) fighter 1Init +7; Senses Perception +5 (darkvision 60 ft.)Size Small; Speed 30 ft. AC 15 (touch 14, flat-footed 13)Fort +2, Ref +2, Will +0; CMD 12hp 11, Melee short sword +3 (1d4+2/1920) Ranged shortbow (range 60 ft.) +3 (1d4+2/3); CMB +1, Str +2, Dex +3, Con +1, Cha 2; Ride +8, Stealth +8, Swim +5. XP 600; N animal (swarm)Init +3; Senses Perception +10 (blindsense 20 ft., low-light vision)Size Diminutive (10 ft.); Speed 5 ft., fly 40 ft. (good), AC 16 (touch 16, flat-footed 16)Fort +5, Ref +5, Will +1hp 22; Immune bull rush, critical hits, flanking, grapple, spells that target a specific number of creatures, trip, weapon damageWeakness +50% damage from area effectsDefense Options swarm traits, Melee swarm (all targets in the swarms space) always hits (1d6 plus 1 bleed) Attack Options (DC 11) distraction, Str 4, Dex +3, Con +1, Int 4, Wis +2; Fly +10, Stealth +10. Extra Attack: The monster gains one additional melee or ranged attack at its highest bonus, but reduces its attack bonus by 2 with all attacks of that type. Picking a monsters skills should be simple. Pathfinder Magic Item Crafter Build Guide - Role-playing Games Stack Options: Most of a monsters abilities beyond its base statistics come from monster options. Size: Because its Large, the giant decreases its touch AC from 17 to 16 and raises its flat-footed AC from 21 to 22. Because the gaze option uses the same rules as the preexisting universal monster rule, the GM writes down a gaze with a 30-foot range that turns targets to stone permanently. The simple monster creation system presented here lets you create a monster and have it ready for your table quickly. CR 3: Optionssecondary magic (as if CR 1), one combat. A monster can control a number of undead creatures with a combined CR equal to its own CR. In this case, look ahead to the class grafts and use the array required by the class you desire. The golden rule of creating monsters is that you can change whatever you need to if it helps make the monster work the way you want. The following themes represent skill sets and areas of knowledge an expert might embrace. If you do, whenever the monster hits with an attack of that type, it can automatically attempt a combat maneuver of the type chosen with this option. The inspiration subcategory includes mostly effects that bolster morale or cause fear. | Monad Echo SRD Crafting silvered weapons is a lengthy process that can be done with the proper tools. While many of the monsters are close to these values, some are not. Shop the Open Gaming Store! Suggested Ability Modifiers: Wisdom, Dexterity, Strength. 72 There are two main ways to craft items in the Pathfinder RPG. If the targets size category is not within one size category of the lycanthropes, this ability has no effect. Gnome: Gain the Small graft, low-light vision, gain one CR-appropriate spell from the illusion spell list. CR 7: Optionssecondary magic (as if CR 2), terrain stride (undergrowth), one combat. When it reloads a ranged weapon, it doesnt provoke attacks of opportunity. Recent Changes These values are a rough guideline only. Wind: Extra armor, fly 90 ft. (good), metamagic spell (air or electricity spells only). All of these changes are fair game! In other words, if the array says the monsters Fortitude saving throw bonus is +11, that number is its total bonusits assumed to already include all bonuses from Hit Dice, classes, Constitution modifier, and magic items, regardless of later adjustments. The arrays two natural attacks damage (66) is doubled to 132, then increased by 25% to get 165, which is then divvied up between four attacks. Nethys Search reference rules website Author Galdiuz Link galdiuz.github.io Responsive, rapid searching of Archives of Nethys. If your monster is meant to act as though it has a character class, it gains a class graft. The giants CMB increases from +18 to +20. Creatures that succeed cant be affected by the monsters stench for 24 hours. Spell Penetration: The monster gains a +2 bonus on caster level checks to overcome a creatures spell resistance. The night hag soul collector is not only a dangerous opponent; she is also dangerously well connected. In many cases, expert monsters are more likely to attempt tricking or befriending the PCs than fight. Anyone paralyzed by this attack seems dead, though a successful DC 20 Perception check or a successful DC 15 Heal check reveals that the creature is still alive. Bypass DR (Damage Reduction): The monsters attacks count as being magic, of a particular alignment, or of a particular material for the purpose of overcoming damage reduction. Its CMB for this check increases by 4. Fortune: As a standard action, the monster grants good luck to one creature within 30 feet of it. To show the end result of the simple monster creation process described in this chapter, this section shows existing Pathfinder RPG monsters recreated using this system. Suggested Spell Lists: Animal, nature, plant. Senses, for example, are not covered in this section, and can be used as-is without costing the monster any options. Spell DCs: To determine the DC of a spell cast by a monster, add the spells level to the number listed in the spell DC column of the monsters array. This marilith uses custom options to better reflect her skills as a general. If a creature does not wear armor, give it a tougher hide to get it near its average AC. For example, a ghoul that is a powerful cleric would most likely use the cleric class graft rather than being defined primarily as undead. Allies within 10 feet of the monster gain a +4 morale bonus on saving throws against effects with those descriptors. Does the monster do everything it needs to do? Most of them are good for creating adversaries who present a noncombat challenge or for quickly generating NPC allies with useful abilities. This doesnt include forms of movement; see Speed in the sidebar. | 2d20SRD | 4 Color SRD (Astonishing Super Heroes) This monster should have a CR no higher than 1 + 1/2 the primary monsters CR. It gains Stealth as a good skill (again; see below). CR 15: Replace secondary magic with spellcasting (as if CR 10); Optionscombat casting, mage punisher, spellstrike, one combat, one magic. The GM finds the 2123 row and 1d8 column on Table: Damage Dice Values, learning that the attack should deal 1d8+18 points of damage. Channel Resistance: The monster gains channel resistance +4. Size: The mariliths Large size grants her 1 to touch AC, +1 to flat-footed AC, +2 to CMB, and +1 to CMD. If you find yourself unsure of which skills to give a monster, or if you draw a blank after selecting a few especially important ones, you can skip the rest of the skills step. This array covers a wide variety of creatures, from brutish beasts to experienced generals. The +10 bonus from change shape is included in the Disguise skill. Most universal monster rules that arent appropriate for player races appear in the section of monstrous combat rules. A header that says CR 2+ indicates the monsters CR must be 2 or higher, and CR 9 means its CR cant be higher than 9. Doubling the damage for two natural attacks (50) gives her 100 points of damage. Array: The frost giant uses the combatant array and gains its spellcasting from its magic options. Stench: Any living creature within 30 feet of the monster must succeed at a Fortitude save or be sickened for 10 rounds. For example, if you have a CR 5 combatant using a weapon, its high damage value for a single attack is 11. A spellcaster can treat its spell choices as either spells or spell-like abilities, depending on its theme. He uses the ability DC from the combatant array: 15. See Step 7 for descriptions of these options. The attack could instead deal ability drain (rather than ability damage), but uses the damage value for a creature 5 CR lower. You can always pick a universal choice for any option the monster gains. For animal companions and mounts see Animal Companions and Mounts sidebar.. Suggested Array: Any a vampire could fill any role and be built using any array. Now that you have the creatures average statistics, its time to pick its size. To determine a creatures average damage, add the average value for all of the damage dice rolled (as determined by Table: Average Die Results) to the damage modifier for each attack. Elective Adjustments: No master or good skills. A target that succeeds at its save becomes immune to the monsters malevolence for 24 hours. The following class grafts require the monster to use the combatant array: barbarian, cavalier, fighter, gunslinger, monk, paladin, and ranger. Skills: A night hag encounter might be social and deceptive, so the monster has additional master and good skills, and her +10 bonus from change shape is reflected in her Disguise skill. Options: The improved initiative option is included in the ogre mages statistics. Options: Normally, a CR 17 combatant has two combat options and one any option, but the marilith general is cunning and tactical. Energy: +1d6 points of energy damage (choose one type). Her saving throw bonuses are: Fortitude +8, Reflex +8, and Will +6. The standard pit fiends devil shaping ability wont come up in combat, so it has been omitted. | Starjammer SRD Each creature with an Intelligence score receives a number of feats equal to 1 + 1 per every 2 Hit Dice after the first (so, 1 at 1 HD, 2 at 3 HD, etc.). If this ability is used below CR 10, it should be for monsters that arent focused on combat. Most of these dont grant additional abilities to monsters, and are listed below. Benefit(s): The monster gains sonic resistance 5. These are the monsters highest-level spells. PFS1 didn't allow crafting, so this is new territory for me. On a hit, the target gains the condition (dazzled, deafened, fatigued, shaken, or sickened) that was chosen when the monster gained this option. Other monsters have significantly higher average damage, but have a lower attack bonus. This alters only the damage calculation from Step 9: Damage; the total amount of damage is still based on the combatant array. Creature Type: The marilith is an outsider, so she gains darkvision and a +2 bonus on attack rolls and Fortitude saves. Inspire Competence: As a standard action, the monster grants a +5 competence bonus on skill checks using a particular skill to one ally within 30 feet of it that can hear it. Undead are once-living creatures that have been reanimated by spiritual or supernatural forces. This option typically appears only on monsters of CR 19 or higher. On a hit, the target takes damage instead of being healed. Once you have a creatures type and CR determined, use Table: Monster Statistics by CR to determine its approximate statistics by CR. For damage dice for natural attacks, reference Table 31: Natural Attacks by Size. A six-armed general of the abyssal hordes, the marilith is iconic for its overwhelming number of attacks. Rock Throwing: The monster can throw and catch rocks. The bonuses granted from these ability scores should increase a creatures hit points, attack bonuses, and saving throws to the approximate values presented on Table: Monster Statistics by CR. Beater: Big and rugged, the beater is all about hitting things hard and soaking up a ton of punishment. Automatic Traits: Low-light vision; plant immunities. Incorporeal: This functions as the universal monster rule, without adjusting AC, attack bonuses, or CMB. He might serve as a battle leader, rallying allies to his banner. Suggested Ability Modifiers: Charisma, Intelligence, Dexterity. Traveller SRD The giant subtype grants low-light vision as well as Intimidate as a good skill. | Cepheus SRD The night hag is thematically similar to a summoner, but isnt treated as actually having class levels in summoner. The monster statistics presented in this section use an alternate format meant to make important monster abilities easier to find. The dragon has seven options instead of four to reflect its many talents, including several built into its statistics: damage reduction, extra armor, and spell resistance. This option doesnt cause a shaken creature to become frightened or frightened creature to become panicked. Give the monster extra spells if its meant to have a more versatile selection.