- Change the Aggression to whatever you like. - In this folder there will be two files, which are both named after the FormID of your NPC. How to Put Racemenu Created Faces on NPCs - A Guide by a Noob for Noobs Endorsements 307 Unique DLs 3,490 Total DLs 4,469 Total views 47,627 Version 2.0 Download: Manual 3 items Last updated 08 November 2020 5:54PM Original upload 07 July 2020 12:20AM Created by Kwenchinu Uploaded by Kwenchinu Virus scan Safe to use Tags for this mod 7. Alternatively, you can re-download the mod manually, unzip the archive by using 7-Zip (https://www.7-zip.org), and then search through its meshes and textures folders. Welcome to /r/SkyrimMods! Sculpt focus: Cheeks and cheekbones. - To delete existing items in the inventory, highlight them and press delete on your keyboard. - Select this folder and click Optimize. right click on the mod in vortex and click "open in file manager", double click on the skse folder and the file you need to delete is inside of it. The file paths next to these icons show the location and name of the textures used by the mesh. I change their values that the characters breasts, etc don't change. The original is Pan follower and the replacement is Estrid preset from here on Nexus. Update to the latest version of CBBE, BodySlide, SKSE and RaceMenu. 59. Creation Kit. Select *All in the Object Window, and search skinbody . Create a folder on your Desktop (or in Documents, etc.) Update to the latest version of CBBE, BodySlide, SKSE and RaceMenu. Mine is: And I also have a file in theData\skse\Plugins\ folder named: May not be what you asked but it will get you rolling again. Assuming you're using windows this will delete the necessary files. Save your file using the second icon from the left (underneath view and render). - Find the location where you want to place your NPC. 30. Connecting the Body Meshes and Textures in Creation Kit, You are going to create three texture sets - one for the hands, one for the body, and one for the feet. Optional Step: High Poly Head Under the Head page in the Sliders tab, go to Face Part and change to High Poly Head. Select a preset (e.g. This is my first time dealing with this program. Jeir and Ousnius made all of presets. 4. - Right-click one of the files in File Explorer and select Copy as Path. - Right-click, and select Show more options at the bottom of the pop-up menu. We will be replacing both with RaceMenu files, starting with textures. Install hundreds of mods with the click of a button. 0:00 / 1:56 Loading Head Mesh in RaceMenu Tutorial ShrooMoo 552 subscribers Subscribe 31 8.3K views 3 years ago Hey guys, short video outlining how to import a head mesh into RaceMenu. 33. I am trying to get the CBBE Bodyslide Morph sliders to show up in game, with RaceMenu (showracemenu). We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. - Click and drag the NPC entry for your follower (the one with the robot head icon) from the Object Window into the Cell View. In game i have: - a curvy body, as set in external Bodyslide and Outfit studio. Go to the 'Character Gen Parts' tab. Now there will be a list of BSDynamicTriShapes. For all those people and others who might experience a similar problem, i'll post what i found out. - Open the duplicated file and rename it (e.g. and our I downloaded all the latest versions of the relevant mods from Nexus, using Vortex. When I edit my character using racemenu, I'm able to change the view of the camera (up down forward back rotate), I'm able to load a preset or save the one I've just edited, and to edit facial characteristics 13. "presets are ones Caliente already made himself". - Make sure that the types and sources columns match across the two files, and that all merge boxes are ticked. Right-click, and then left-click the 0 next to CurrentFollowerFaction under Rank. - Height: Set your followers height here. Well, we open the mesh of the hairstyle in NifSkope and do the following: - Drag the .nif of the hairstyle from your meshes folder in the window of NifSkope. (Without this, your characters eyes will appear multicoloured and strange). Is it supposed to do that?". Am I understanding this correctly? 5. If using console would prevent achievements for Skyrim, then most modders would never had any of them. Now we are going to link the meshes to the follower folder, and these textures to the body parts. - Change the ID of the object to something memorable, eg. - You can also change the default contents of your followers inventory in the white box below. (almost - couple more hours to go here in California) I'm going crazy trying to add a racemenu preset. A mod like familiar faces for this game would be really great even if it was a simplified version, You might try this. Skip the 'Keywords' tab, and go to the 'AI Data' tab. - Find the naked hands of the race you are creating. - Select the Traits tab, where we first changed the height and weight of the follower. (You may also need to hold fn if you dont have your function keys acting as function keys). I have attached a screenshot of a 100% working example. Opened up BodySlide and Outfit studio, set it to Curvy HDT, checked the Build Morphs box and clicked Build. cfs111 Jun 17, 2015 @ 9:37am. Initial release. Drag it into Vortex or your normal mod management tool, and it should install all the files where they need to go! An easy way to do this would be to copy, (not cut), the files into the folder a second time, and overwrite everything. VDOM DHTML tml>. But this doesn't work with RaceMenu. 24. Kalilies, Bethesda, Expired, Jonwd7, Corwin, Alphax, m4444x, tazpn, wz, Shon and amorilia. Only after posting i noticed the mod support chapter but i don't know how to move the post there. If you have a mod that allows for more, then you'd need to rename the files yourself. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Community Forum Software by IP.BoardLicensed to: Nexus Mods, However, my character in-game is still the, Skyrim Special Edition Mod Troubleshooting. Open "Batch Build", click on "Select None" and select below your matching "CBBE Body" (Physics, Nevernude, etc. You will need to place the following files in your follower's meshes folder (depending on whether you are making a male or female follower): - femalebody_0 or malebody_0 (this is the minimum weight body), - femalebody_1 or malebody_1 (this is the maximum weight body), - femalehands_0 or malehands_0 (these are the minimum weight hands), - femalehands_1 or malehands_1 (these are the maximum weight hands), - femalefeet_0 or malefeet_0 (these are the minimum weight feet), - femalefeet_1 or malefeet_1 (these are the maximum weight feet). This allows you to see the textures while you work in NifSkope. The file format used in Skyrim is .dds. I just remembered a tool I used a while back that allows you to change any NPC in the game to another NPCs visual appearance.meaning, if you have a character/NPC loaded into your game, you can take the visual appearance of that NPC to another NPC link: https://www.nexusmodition/mods/8764. And although it's not very interesting to revive an old thread, i noticed this post has been viewed by over 6600 people. We're hiring senior back-end web developers. Under the 'Sculpt' tab, select ' [F5] Export Head'. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 42. Go to the CBBE Morphs tab. Guess at least i've learned how to add a vanilla looking follower on the game. Before you close Skyrim, take note of the numerical value for your followers weight, hair colour (RGB values) and skin tone (RGB values). The vanilla character creation UI is very clunky. I don't think i need the files you mentioned for the CBBE body sliders to show up in RaceMenu. Install "Bodyslide" with "Bodymorphs", 3.) If you cant see it, go to the View tab and make sure that Object Window is ticked. I looked at the other nude presets and they all appear to be pretty much the same except with slight variations. All rights reserved. 49. If you're using mod organizer, the newly-saved presets will be in your overwrite folder at the bottom. To find the normal and subsurface eye maps, as well as the eye environment mask, you need to go into your extracted resources folder under data\textures\actors\character\eyes. This author has not provided any additional notes regarding file permissions. To get the Creation Kit, go to https://www.bethesda.net/en/game/bethesda-launcher and download the launcher. As mentioned, I'm wondering if its possible to change my npc followers from face to body using the installed Racemenu and I'm playing on Skyrim Special Edition. Select *All in the Object Window, and search skinhand. A Quick Explanation of Meshes and Textures. Then I learned the rest by fiddling in CK. - Change the ID of the object to something memorable, eg. Next, you need to make folders for the meshes and textures for your follower. HOW THE DO YOU NAVIGATE THE CHARACTER CREATION MENU WITHOUT A CONTROLLER?! Please update. New comments cannot be posted and votes cannot be cast. Required only if using the Racemenu preset included with the mod. If you say what a few presets on Nexus or ones you exported yourself, I can take a look if it might work. - Press edit and find the hands mesh you placed in your followers meshes folder. Skyrim SE Racemenu Preset: Hard requirement in order to use the preset: Senka Fuji - High Poly Racemenu Preset: Hard Requirement: Senturos Follower . Last edited by HyenA ; Jun 22, 2020 @ 12:27pm #2 First, you're going to put all of your required meshes into the folder you created earlier. So, now I do it the way I stated. - Press edit and find the feet mesh you placed in your followers meshes folder. - Go to steamlibrary\steamapps\common\Skyrim Special Edition\data. Then you can just copy and paste your custom face back into the folder. After trying several times to have a satisfactory player character I'm done with RaceMenu. You just have to talk to them and select the Tattoos option. (If it looks weird, continue to step 3, otherwise you're done) This is what seems to be giving people a lot of trouble and is the main reason for these videos being created. When it does work it is really nice however and a good alternative to NPC Visual Transfer Tool to have available. Note: To preview your follower NPC, tick either the Full or Head option in the middle bottom of the Actor window you just opened. If this is installed incorrectly, the result is a purple texture in-game. These meshes are linked to textures, either in NifSkope or Creation Kit. (On a side note, of course i also tried the same build with CBBE installed, but that seemed to cause problems with the physics, and still no morph sliders in RaceMenu). Pressing enter should result in a character menu opening through which you are able to modify absolutely everything related to your character's gender, race, and looks in general. Good luck! - Create two more folders in this data folder: 'meshes' and 'textures'. These archives contain the meshes and textures used in the base game. 8. Archived post. I put mine in a Resources folder I made. You can set how strong they appear with the Max Alpha setting for each one. (If NifSkope freezes, I followed the instructions in the second post of this page to fix it, which involves going into the Windows Registry and deleting the niftools entry https://forums.nexusmods.com/index.php?/topic/6280716-nifskope-suddenly-stopped-working/). Drag these .bsa files into the BAE application. To do this, you need to use Bethesda Archive Extractor (BAE) (https://www.nexusmods.com/skyrimspecialedition/mods/974). This is a tutorial on how to make a follower using the Creation Kit, NifSkope, And Racemenu. The reason we delete the Skyrim Special Edition\data part is so that the file path is generic, and not specific to your computer. That is all from this tutorial. If you didn't make the _0.nif look pregnant, than it wont make it look pregnant. - Click the dropdown arrow next to the field BSLightingShaderProperty. RaceMenuPluginXPMSE.esp. Click Build. You might have to create it. Body Textures: You can find these in your Skyrim data folder, under: data\textures\actors\character\female OR data\textures\actors\character\male. thanks. If you are using a modded body like CBBE for example, the meshes should already be updated in this folder. - Open this new folder. Or change anything about the NPC? 26 days ago. You also need to find eyecubemap.dds which can be found in data\textures\cubemaps. Scan this QR code to download the app now. Both are High Poly. Then delete the first part of the file path so you are left with something that looks like: textures\actors\character\Follower\file.dds. (For adding the .dds files to the textures: https://youtu.be/xcHw4sqrrx8?t=1169). Follower_HandsAA. - Right-click the now empty white box and select new. - Expand the 7-Zip menu and select Add to archive. 3.1 Create and export the face of the NPC 3.2 Create the NPC 3.3 Overwrite the NPC's face with the one you've created 3.4 Use the texture file for the NPC 4 Related pages Overview This tutorial shows how to give an NPC a face you've created using Expired's RaceMenu . You can now use the sliders to affect only your female character. 81. r/skyrimmods. This set of numbers and letters is EXTREMELY IMPORTANT, as if they are changed the game wont be able to find your textures. It can be kind of intimidating w. But this doesn't work with RaceMenu. Although our follower isnt completely finished yet, we are going to add them to the world now so we dont need to reopen the Creation Kit (https://youtu.be/xcHw4sqrrx8?t=1876). :)This is a powerful character creation tool and it's available for both Skyrim LE \u0026 SE, although in this video I am showcasing everything while using the SE version of the game.Here are all the links as shown in the video:1. In the upper left corner under Preset -Zerosliders- select, 5.) Ideally in ELI5 (ie, "paint-by-numbers") format, but whatever guidance you can give would be appreciated. Thanks for your reply. All rights reserved. Change the value from 0 to -1. Launch the Creation Kit and click on File, Data. 40. - Select *All in the Object Window and search nakedhand in the Filter search bar. In fact: nothing blocks achievements in Skyirm. BUT WHEN I OPENED THE GAMEMY CHARACTER IS JUST THE SAME, UGLY FEMALE WITH UGLY OUTFIT STILL THERE, NOTHING CHANGE. The .esp will be saved to your Skyrim SE data folder. Next, download the Racemenu mod from a reputable website such as Nexus Mods or the Steam Workshop. I've seen some tutorial of how to create a standalone follower but they all seen too complicated and outdated (they were for LE). Although most of these files can be opened in GIMP, I have found that the application paint.net (Paint.NET - Download) can open all .dds files. So how do I get my pregnant belly to show in-game? And finally download \u0026 install Racemenu for SE @ https://www.nexusmods.com/skyrimspecialedition/mods/19080If you're on Skyrim Legendary Edition, for Racemenu use instead: https://www.nexusmods.com/skyrim/mods/29624Let me know if you have any questions of course.Written Guide.https://www.legendarymage.com/skyrim-se-racemenu-how-to-improve-skyrim-character-creation/ This means that there are some extra steps involved to get the Racemenu head working in Skyrim SE: https://youtu.be/xcHw4sqrrx8. This guide will teach you how to put Racemenu created faces on NPCs and is intended for users with little to no experience of modding but willing to put some time and effort into modifying their favorite NPCs. and our 4. - Next, duplicate this file and change the file extension to .tga. Follower_Body. At this stage, you should have a follower with a functioning body. This should all be correct, but if you want to change it you can double click the field and change the RGB values. Find the Object Window. I don't experience CTD's when starting RaceMenu. Until recently! I believe RaceMenu outputs the head meshes for you, whereas I do it by arsing about with ECE. Sometimes you can grab a .nif straight from a downloaded preset and you will be lucky if it is compatible. 44. If there is an * next to the name of the .esp, it is NOT saved. I always thought it was not possible because of the physx. CBBE Slim - Ditto.). Launch SSE Nif Optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/4089). Make sure you are using the Skyrim BodySlide, and not the FO4/SSE versions. Also remember to take note of the name of your followers hairstyle and brow type. If you cant find it, check that it is ticked under the View tab. Give it a name and select the Groups you want to use it with. You will need the following files in your meshes folder: 35. To find femalebrow_n or malebrow_n, you need to go into your extracted resources folder under data\textures\actors\character\femalebrows or data\textures\actors\character\malebrows. Reddit, Inc. 2023. - Highlight their entry in the table, and select ctrl + F4. You can open racemenu in-game by pressing "~" and typing showracemenu. Valve Corporation. Unpopular opinion: ECE is superior to RaceMenu. i dont understand it just dosent work i cant move past the race screen. I've wasted many hours this weekend trying to create a follower for personal use (custom face but using the body/skin i had installed) on CK using racemenu export function and nif merger/converter function with no good results. Now, your follower mod is packaged! - Drop down the Skin Texture under either male or female, and select the hands texture you just created. 2. Is there an easy way to apply a racemenu preset to a follower or NPC? Importing to Racemenu then exporting is a good idea anyway since besides the usual customizations you can change the weight and skin tone (you can find these with SSEEdit) to match the original follower if you don't want to have to use ~ setnpcweight in game to get rid of neck seams. 32. Make sure to select the _1 version of the file. - Now copy these two files into the folder data\textures\actors\character\facegendata\facetint\Follower.esp. The face wouldn't apply to the character. - Go to the top menu bar and select Options, and then Settings. (Optional part 2) Click Save Preset. All configurable from a MCM. - Search skinnaked in the Filter search bar. And showRaceMenu_preCacheKiller.dll is supposed to keep the game from CTD when starting showRaceMenu. If you want to check, head back to the Actor window from earlier and take a look at the preview. You can download the Creation Kit from within the launcher. This will export a mesh (.nif) and a texture (.dds) to the folder data/SKSE/plugins/Chargen in your Skyrim SE directory. 6. - Right-click the SkinNaked entry, and select Duplicate. Now remember to save, by pressing the save icon roughly underneath the Edit tab in the main window of the Creation Kit. - Drag your RaceMenu head mesh into the Source NPC Face Model white box. Just press Yes to All in the dialogue box. i also deactivated and even deinstalled the mod. - Search nakedtorso in the Filter search bar. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 9. NordRace). Skyrim Mods User Interface RaceMenu RaceMenu Endorsements 350,542 Unique DLs 3,172,204 Total DLs 11,688,666 Total views 22,276,732 Version 3.4.5 Download: Manual 26 items Last updated 07 November 2015 6:33AM Original upload 08 January 2013 1:10AM Created by Expired Uploaded by expired6978 Virus scan Some manually verified files Tags for this mod Outfit mods, one of the body options - don't select anything with 'Vanilla' in the name, nor anything with HDT if you're not using it). BodySlide should already have the default location selected. So i've worked around for 2 hours and still dont know how to use CBBE Body presets and CBBE oufits? Make sure you are using the Skyrim BodySlide, and not the FO4/SSE versions. I apologize for posting this in the wrong chapter of the forum. - You dont need to set the hair colour here, as we will be importing it later along with the rest of the RaceMenu face. I am having the same problem as described by Vedaa. - Change the ID of the object to something memorable, eg. 3. Hi guys, i never thought i wouldn't be able to get it to work, but i can't, so i sure could use some help. Version 1.0. - Duplicate either SkinHandFemale_1 or SkinHandMale_1, depending on your follower. BodySlide generates the meshes you design. - Inside both of these actors folders, create the folder character'. Then you rename the face blocks of the replacer the same as the original, correct the head texture paths and you are done. Basic Settings (in the left pane of the Actor Window), - Short Name: A shortened version of your followers name, - Tick the following options: Essential, Unique. Find the file that matches the name of your followers hair you found in Racemenu earlier. Now you will collect the textures for these meshes. Try to open racemenu to change presets BUT . I've use bodyslide to batch build everything with everything, save it. Caliente is female. Navigate to the following folder: data\meshes\actors\character\facegendata\facegeom\Follower.esp (whatever you called your mod). I went over the routine a few times now with all the relevant mods, download, install, start a new game, experience disappointment, uninstall, remove, download .. etc. Hair Meshes: You will need to use the same method you used for body meshes for hair meshes. If it somehow allowed to transfer the face from the player character it would be much better. - Take the folder you named after your follower and place it inside textures > actors > character in your newly created folder. (Original Pan on right)-https://imgur.com/a/QPhFFy2, Here is another example. The the mod is Arissa Re-imagined which I needed to give Arissa a high poly head and then I am replacing that head with a racemenu exported version of the Hayase high poly preset. - Open this new folder. Remember that we still haven't added the Racemenu head yet! A-S-W-D And E, You can also use your mouse.