If your party desperately needs a Librarian, but you want to play a Cleric, this is an option. Failure As success, but the duration is 1 minute. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast Healing 5 for 1 minute. If given no commands, undead minions use no actions except to defend themselves or to escape obvious harm. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. Attempt a new Will save against one mental effect currently affecting you that required a Will save. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. When you use Command Undead, if the undead succeeds at its save but doesnt critically succeed, it is your minion for 1 round. Heightened (+1) The damage increases by 1d6. If the next action you use is to cast harm or heal to damage one creature, the target is knocked prone if it takes any damage from the spell. Stinking Cloud Spell 3. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it. Prepared spells remain available to you until you cast them or until you prepare your spells again. You shine a ray of moonlight. Make a spell attack roll. Area 15-foot emanation; Duration sustained up to 1 minute. At 5th level and every 5 levels thereafter, you boost four different ability scores. A creature is unaffected on a success. Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. Reddit, Inc. 2023. If the next action you use is to cast harm or heal on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round. When you Align an Armament, you can choose either alignment component. A protective aura emanates out from you, safeguarding you and your allies. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesnt change. Use 1 metamagic action that you can perform that normally takes 1 action and can be applied to the harm or heal spell. Seeing another pass from this world to the next invigorates you. Abilities gained at higher levels list requisite levels next to their names. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. Your allies also gain this resistance while they are within the area. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. When the target regains Hit Points from a Healing spell, it regains 1 additional Hit Point. The target must attempt a Will save. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. You can extend the range of your spells. You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. When you cast harm or heal by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version. A cantrip is a special type of spell that doesnt use spell slots. A blazing band of fire arcs through the air. Each creature and unattended object in the area takes 1d8 Sonic damage. When you cast this spell, any previous artistic flourish you had cast ends. You gain temporary Hit Points equal to the triggering creatures level plus your Wisdom modifier. Range 30 feet; Targets 1 willing creature; Duration 1 minute. | 13th Age SRD Success The target takes a 1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a suggestion spell). The beam of light deals 1d6 fire damage. If your deitys favored weapon is uncommon, you also gain access to that weapon. Waning Moon The target gains a +1 status bonus to AC and saving throws. Critical Failure As success, but the duration is 1 minute, and the target is also blinded for the duration. Clerics can gain the following domain spells by selecting the Domain Initiate or Advanced Domain feat. Enjoy the video! If youre a cloistered cleric, you primarily cast spells. The creature follows this course of action as its first action after you Cast the Spell. Recall Knowledge - Humanoid ( Society): DC 22. Uncommon Cleric Emotion Enchantment Incapacitation Mental, Range touch; Targets 1 humanoid creature that could find you attractive. If its a failure, it becomes a critical failure, and the critical failure cant be reduced by abilities that usually reduce critical failure, such as improved evasion. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. Until the end of your turn, the weapon deals an additional 1d4 force damage. Pathfinder 2e - The Champion Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction The Champion is a big, tanky brute with some divine flavor. I'm still patching up the last few pieces- Archetypes will only cover relevant options (having 100 options, half of which are irrelevant is a waste of time and space), and we'll need some sample builds, but this is otherwise pretty much up to date. Unspecific Lore: DC 20. If you do, the radius of your light increases by 10 feet. Cast [one-action] somatic; Duration 1 round. An alternative feel, based on the Rulebooks. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed. Uncommon Cleric Conjuration Plant Positive. It can attempt a Will saving throw to resist being controlled by you. Trigger An ally you can see falls to 0 Hit Points. Your body fills with physical power and skill. Second, if you conduct the commune ritual to contact your deity, you dont have to pay any cost and you automatically get a critical success. You make the target overconfident, leading it to ascribe failure to external factors. The intensity of your focus grows from the investment youve placed in your domains. Shield When the wielder has the shield raised, they gain the shields circumstance bonus to saving throws against magic, and they can use Shield Block against damage from their enemies spells. You easily banish creatures with your weapon. Trigger You fail a saving throw against a mental effect. The glittering hoard of a terrifying dragon. You dont gain more 10th-level spells as you level up, though you can take the Maker of Miracles feat to gain a second slot. The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. Your deity sends you a vision of faith to steel you against mental attacks. At 3rd level and every 2 levels thereafter, you gain a skill increase. Dream of Voyaging +5-foot status bonus to Speed If you Cast this spell again, the effects of any previous sweet dream you cast end. Until the end of the current turn, you cant be attacked or targeted, you dont take up space, you cant act, and any auras or emanations you have are suppressed. Critical Failure The duration is 24 hours. You lose 1d8 Hit Points per level of the spell, which cant be reduced or mitigated in any way, and your ally regains an equal number of Hit Points. 7th-10th: Warpriests go up to Expert in attacks, and Cloistered Clerics in spellcasting. The spell is heightened to the same level as the heal spell you sacrificed. Their guidance or healing services come at the cost of a donation. As long as your alignment jives with that of your god, you're good to become a Cleric in their service. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd. Prerequisite(s) harmful font or Healing font, deity that allows clerics to have both fonts. Special You can select this feat a second time, choosing your deitys other alignment component. Pathfinder 2e Teamwork Build: Perfect Healer Cleric 468 views Mar 19, 2022 19 Dislike Team Player Gaming 362 subscribers Hey guys make sure you check out these links including the. Cast [one-action] verbal; Duration 1 minute. New Pages | Recent Changes | Privacy Policy, Premonition of Avoidance [reaction] Feat 1, Premonition of Clarity [reaction] Feat 14, Pathfinder Core Rulebook (Second Edition), d20pfsrd.com Publishing Complete Collection, 2nd-level spells, general feat, second doctrine, skill increase, 4th-level spells, general feat, skill increase, third doctrine, 5th-level spells, ancestry feat, resolve, skill increase, 6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase, 7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization, 9th-level spells, ancestry feat, skill increase, Final doctrine, general feat, miraculous spell, skill increase. Heightened (3rd) The spell gains a range of 10 feet and can target up to 10 creatures. Requirements Your most recent action dealt damage to a target. When you select this feat, choose chaotic, evil, good, or lawful. Your alignment must be one allowed by your deity, as listed in their entry. If you cast bit of luck again, any previous bit of luck you cast thats still in effect ends. When you cast a harm spell, you can change the damage you deal to celestial creatures to evil damage instead of negative damage. Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. Not going anywhere near the front lines. You attempt to learn more about the targets fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. | Monad Echo SRD The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it. The mordant power of your negative energy grows. Critical Success The creature is unaffected and temporarily immune for 1 hour. If the saving throws result is a success, it becomes a critical success. You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. | Heroes and Monsters SRD Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Healing Font: You gain additional spell slots each day at your highest level of cleric spell slots. The GM rolls a secret DC 6 flat check. Critical Success The beam deals double damage, and the target is dazzled for 1 minute. If the target fails at an attack roll or skill check, it takes a 1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). You draw the life force out of your enemies to heal your own wounds. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as nondetection). Boosting an ability score increases it by 1 if its already 18 or above, or by 2 if it starts out below 18. The spells duration depends on the targets Fortitude save. After taking the triggering damage, you transform into air. If the target weapon leaves your possession, weapon surge immediately ends. With soothing song or tales, you lull the target into an enchanting dream. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. Trigger You finish Casting a Spell using one of your divine spell slots on your turn. Failure As success, except that you appear in the dream and give a suggestion. You each still use your own Perception modifier or other statistic to determine your results. 0:00 37:23 Pathfinder 2e Cleric Build | Dark Solace BadLuckGamer 1.5K subscribers Subscribe 1.3K views 1 month ago If you like this video you can check us out at my twitch channel at. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. Affliction The target immediately attempts its next saving throw against the affliction. Your voice booms, smashing whats in front of you. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spells duration. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. You have trained in the more militant doctrine of your church, focusing on both spells and battle. You can direct excess channeled energy outward to benefit an ally. Looking at field medic background for free battle medic for out of combat healing. At each level that you gain a cleric feat, you can select one of the following feats. | Five Torches Deep SRD Coming out of either a small church or nunnery and just suddenly finding themselves wrapped up in an adventure. Each doctrine grants you initial benefits at 1st level. The force of your blow sends your victim back to its home plane. The target isnt affected by the chosen condition, and if you suppress the grabbed condition, the target automatically breaks free from any grab affecting it when you Cast the Spell. If youre in your deitys realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits. Trigger You critically hit a creature that is not on its home plane. Your extensive service has made you a lesser herald of your deity, which affords you certain privileges. Critical Success You are confused for 1 round. Find your devotion impressive, even if they dont understand it. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells). When a creature enters the area for the first time, it must attempt a Will saving throw. Trigger You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells. When you are wielding your deitys favored weapon, increase the damage die size of that weapon by one step. If you succeed, your action isnt disrupted. If the undead fails its save, it is your minion for 10 minutes. As a cleric, you are a mortal servitor of a deity you revere above all others. Failure As success, but the penalty is 2. You stoke the righteous anger within yourself and an ally. Heightened (+1) Increase the Healing by 1d6. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Your proficiency rank in unarmored defense increases to expert. You gain these abilities as a cleric. Thu 13 Sep 2018 at 18:30. Failure As success, but the target is affected instead of you, spending its first action each turn confused. Prerequisite(s) chaotic, evil, good, or lawful deity. You bring a weapon into metaphysical concordance with your deitys beliefs. Success The targets darkvision or low-light vision is suppressed for 1 round. Choose whether the spells area is a 15-foot emanation or a 15-foot cone when you cast it. The target gains fire resistance 15 against the triggering effect. Heightened (3rd) The area increases to a 30-foot cone. You create a cloud of putrid mist in the area. At 1st level when you create your character, you gain a background of your choice. Youre continuously surrounded by a bane spell with a spell level equal to half your level (rounded up). Uncommon Air Cleric Polymorph Transmutation. When you use a heal spell to damage undead, each undead of your level or lower that critically fails its save gains the fleeing condition for 1 round. If anyone picks up the cloak after its been removed by the original target, the cloak evaporates and the spell ends. It receives a full meals worth of nourishment and must attempt a Fortitude save. Your words bless a creature with an enhanced connection to Positive energy. If uneaten, the food rots and crumbles to dust after 1 minute. Check out our other SRD sites! At 1st level, you gain the listed proficiency ranks in the following statistics. Make a spell attack roll. Failure The creature is fascinated with you. The default theme for the Archives of Nethys, forged on the fires of CSS3. If the next action you use is to cast harm targeting one undead creature, you transform the effects of that harm spell. You never learn clandestine movements or other details people are specifically trying to hide. As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 39: Cleric Spells per Day. Choose a location within 100 feet of the target that the target can see. Your deitys symbol protects against offensive magic. At 2nd level and every 2 levels thereafter, you gain a cleric class feat. Failure The creature is fascinated by the illusion. Don't bother with healing, this is the job of the group's other cleric. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. If you're not interested in melee and you don't mind being a pure support character, then Cloistered Cleric might work for you. Heightened (8th) Add adamantine and mithral to the list of metals you can transform the item into. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Reroll the saving throw and use the better result. Range touch; Targets 1 willing undead creature; Duration 1 minute. If you arent a living creature, you gain no benefit from this feat. Trained in the favored weapon of your deity.